个人作者
Timothy D Meadows II
Software & AI Systems Architect | Distributed Systems & Agentic Platforms
- Skills
- 181
- 仓库
- 1
- 职业覆盖
- 4
- 场景覆盖
- 3
- Stars
- ★ 4
Timothy D Meadows II 的 Skills 181
verify-web3-game-lifecycle
Verify a game's selected Web3 asset, wallet, ownership and trading lifecycle with contract properties, canonical recovery, actual target evidence and separate release readiness.
verify-onchain-game-assets
Verify exact on-chain game collection ownership and quantities at canonical blocks, reconcile inventory events, and design honest match admission. Use for ERC721/ERC1155 inventory, reorg recovery, reservations, or transfer-during-match rules.
plan-web3-game-assets
Define an opt-in Ethereum, Base or Immutable game-asset lifecycle, including token identity, supply, rights, custody, game eligibility and chain-specific dependencies.
integrate-game-wallets
Integrate explicit player-wallet connection, scoped SIWE authentication, authority invalidation and reviewed target-specific handoff without application-held player keys.
integrate-game-asset-trading
Integrate explicitly selected game asset settlement with exact unsigned intents, scoped approvals, idempotent operations and canonical receipt reconciliation. Use for NFT listing, buying, cancellation, retries or marketplace integration.
build-evm-game-contracts
Author and verify host-owned EVM game collections and explicit mint, burn, craft or admin rules with pinned Solidity tooling. Use for contract source and deployment candidates; deployment and player signing require separate authorization.
threejs-build-code-models
Author procedural Three.js TypeScript or JavaScript models from a text brief and optional authorized references using deterministic ordered review passes. Use when the selected art pipeline is CODE and the runtime model should be source code rather than a downloaded or generated mesh.
mismatched-skill-name
Use when validating that unsafe skill packages fail closed.
verify-and-explain
Audit a claim or implementation, prove what can be proven with concrete evidence, and explain the result in clear audience-appropriate language. Use for reviews, validation summaries, change explanations, test reports, and technical findings that must distinguish fact from inference.
validate-generated-media
Validate generated image and audio batches for manifest completeness, exact coverage, geometry, technical budgets, artifacts, rights, consent, and reviewed promotion. Use before runtime handoff.
use-external-asset-library
Discover approved read-only 3D models, rigs, animations, and bundles from optional external libraries configured in STYLE.md, then copy a selected asset into the repository before loading or modifying it. Use before creating, generating, or downloading a 3D asset when STYLE.md contains external asset libraries.
use-bubo-local-generation
Inspect, explicitly provision or register, and run direct Bubo LOCAL image, SFX, music, preset speech, or consented local-reference cloning with pinned runtime verification, shared budgets, staged provenance and separate human review. Use after LOCAL is selected.
upgrade-dotnet-runtime
Execute and verify .NET runtime/framework upgrades with minimal behavioral drift.
update-todo-checklist
Ensure task checklist files exist, keep issue URLs for open work only, and sync out closed issue links.
unreal-run-tooling
Run Unreal native compilation, asset validation, automation, cooking, packaging, and profiling with auditable results.
unreal-integrate-assets
Import and author Unreal native assets with audited dependencies, stable references, and verified cook inclusion.
unreal-build-worlds
Build Unreal streaming worlds with explicit World Partition, data-layer, level-instance and HLOD ownership and measured unload behavior.
unreal-build-vfx
Author and integrate Unreal Niagara effects with bounded simulation, explicit pooling, cancellation and target scalability evidence.