个人作者

Timothy D Meadows II

Software & AI Systems Architect | Distributed Systems & Agentic Platforms

所在地 · a Tree访问官网 ↗更新于 2026-11-13

Skills
181
仓库
1
职业覆盖
4
场景覆盖
3
Stars
★ 4

Timothy D Meadows II 的 Skills 181

TimothyMeadows
TimothyMeadows/Hephaera

verify-web3-game-lifecycle

Verify a game's selected Web3 asset, wallet, ownership and trading lifecycle with contract properties, canonical recovery, actual target evidence and separate release readiness.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

verify-onchain-game-assets

Verify exact on-chain game collection ownership and quantities at canonical blocks, reconcile inventory events, and design honest match admission. Use for ERC721/ERC1155 inventory, reorg recovery, reservations, or transfer-during-match rules.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

plan-web3-game-assets

Define an opt-in Ethereum, Base or Immutable game-asset lifecycle, including token identity, supply, rights, custody, game eligibility and chain-specific dependencies.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

integrate-game-wallets

Integrate explicit player-wallet connection, scoped SIWE authentication, authority invalidation and reviewed target-specific handoff without application-held player keys.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

integrate-game-asset-trading

Integrate explicitly selected game asset settlement with exact unsigned intents, scoped approvals, idempotent operations and canonical receipt reconciliation. Use for NFT listing, buying, cancellation, retries or marketplace integration.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

build-evm-game-contracts

Author and verify host-owned EVM game collections and explicit mint, burn, craft or admin rules with pinned Solidity tooling. Use for contract source and deployment candidates; deployment and player signing require separate authorization.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

threejs-build-code-models

Author procedural Three.js TypeScript or JavaScript models from a text brief and optional authorized references using deterministic ordered review passes. Use when the selected art pipeline is CODE and the runtime model should be source code rather than a downloaded or generated mesh.

开发工程师
★ 4
TimothyMeadows
TimothyMeadows/Hephaera

mismatched-skill-name

Use when validating that unsafe skill packages fail closed.

Skill与智能体开发
★ 4
TimothyMeadows
TimothyMeadows/Hephaera

verify-and-explain

Audit a claim or implementation, prove what can be proven with concrete evidence, and explain the result in clear audience-appropriate language. Use for reviews, validation summaries, change explanations, test reports, and technical findings that must distinguish fact from inference.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

validate-generated-media

Validate generated image and audio batches for manifest completeness, exact coverage, geometry, technical budgets, artifacts, rights, consent, and reviewed promotion. Use before runtime handoff.

图像与多媒体
★ 4
TimothyMeadows
TimothyMeadows/Hephaera

use-external-asset-library

Discover approved read-only 3D models, rigs, animations, and bundles from optional external libraries configured in STYLE.md, then copy a selected asset into the repository before loading or modifying it. Use before creating, generating, or downloading a 3D asset when STYLE.md contains external asset libraries.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

use-bubo-local-generation

Inspect, explicitly provision or register, and run direct Bubo LOCAL image, SFX, music, preset speech, or consented local-reference cloning with pinned runtime verification, shared budgets, staged provenance and separate human review. Use after LOCAL is selected.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

upgrade-dotnet-runtime

Execute and verify .NET runtime/framework upgrades with minimal behavioral drift.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

update-todo-checklist

Ensure task checklist files exist, keep issue URLs for open work only, and sync out closed issue links.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

unreal-run-tooling

Run Unreal native compilation, asset validation, automation, cooking, packaging, and profiling with auditable results.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

unreal-integrate-assets

Import and author Unreal native assets with audited dependencies, stable references, and verified cook inclusion.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

unreal-build-worlds

Build Unreal streaming worlds with explicit World Partition, data-layer, level-instance and HLOD ownership and measured unload behavior.

★ 4
TimothyMeadows
TimothyMeadows/Hephaera

unreal-build-vfx

Author and integrate Unreal Niagara effects with bounded simulation, explicit pooling, cancellation and target scalability evidence.

★ 4