- Skills
- 26
- 仓库
- 1
- 职业覆盖
- 3
- 场景覆盖
- 1
- Stars
- ★ 1
launchpathventures 的 Skills 26
drain-queue
Cross-brief autopilot — claim the oldest ready brief whose Brief NNN deps are satisfied via atomic push, run /autobuild on each, stop when the queue is empty, blocked, or hits a failure.
dev-review
Post-coding exhaustive review — catches integration bugs, runtime crashes, performance issues, and convention drift across all changed files
autobuild
End-to-end autopilot for a single brief — pre-flight, /dev-builder, fresh-subagent reviewers, push, open PR, mark **PR:** line on feature branch. Stops at the human merge gate.
drain-queue
Cross-brief autopilot — claim the oldest ready brief whose Brief NNN deps are satisfied via atomic push, run /autobuild on each, stop when the queue is empty, blocked, or hits a failure.
dev-review
Post-coding exhaustive review — catches integration bugs, runtime crashes, performance issues, and convention drift across all changed files
autobuild
End-to-end autopilot for a single brief — pre-flight, /dev-builder, fresh-subagent reviewers, push, open PR, mark **PR:** line on feature branch. Stops at the human merge gate.
typeset
Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.
teach-impeccable
One-time setup that gathers design context for your project and saves it to your AI config file. Run once to establish persistent design guidelines.
quieter
Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
polish
Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
overdrive
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
optimize
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
onboard
Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.
normalize
Audits and realigns UI to match design system standards, spacing, tokens, and patterns. Use when the user mentions consistency, design drift, mismatched styles, tokens, or wants to bring a feature back in line with the system.
harden
Improve interface resilience through better error handling, i18n support, text overflow handling, and edge case management. Makes interfaces robust and production-ready. Use when the user asks to harden, make production-ready, handle edge cases, add error states, or fix overflow and i18n issues.
extract
Extract and consolidate reusable components, design tokens, and patterns into your design system. Identifies opportunities for systematic reuse and enriches your component library. Use when the user asks to create components, refactor repeated UI patterns, build a design system, or extract tokens.
distill
Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.
delight
Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.