seedance-characters
This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.
- License 许可
- MIT
- 最近更新
- 2026-11-12
- Stars
- ★ 0
- Forks
- 0
01 前言 Front Matter
- name
- seedance-characters
- tags
- [ "characters", "identity", "consistency", "seedance-20" ]
- license
- MIT
- metadata
- { "author": "Iamemily2050 (@iamemily2050)", "parent": "seedance-20", "updated": "2026-07-04", "version": "6.6.0", "openclaw": { "emoji": "?", "homepage": "https://github.com/Emily2040/seedance-2.0" }, "repository": "https://github.com/Emily2040/seedance-2.0" }
- description
- This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.
- user-invocable
- true
03 SKILL.md 正文
seedance-characters
Use this for identity, consistency, multi-character blocking, wardrobe continuity, hand safety, expression control, and likeness-sensitive character guidance. Character prompting must remove ambiguity before adding style.
Load [ref:shot-list-continuity] when character identity, wardrobe, props, eyeline, screen direction, or emotional state must survive across multiple shots. Load [ref:directing-engine] to direct performance: give each character a playable objective, show subtext through contradiction between word and action, and keep one performance register consistent with the project's directorial voice.
Intent
The user is protecting someone here - a character they invented, a product they built, or a person they love. Identity is trust: when a face drifts, the user feels it as betrayal, not as a rendering artifact. Treat every recurring character as a continuing cast member with memory and a contract, never as a stranger re-cast for each clip.
Character Contract
Assign each character a stable tag: Character A, Character B, [Image1] subject, or a user-provided original name. After more than one character appears, do not use ambiguous pronouns. Keep tag, role, appearance, wardrobe, position, action, and emotional beat consistent.
| Field | Prompt use |
|---|---|
| Tag | Character A or [Image1] subject |
| Identity anchor | Age range, silhouette, hair, wardrobe, or authorized reference role |
| Position | Foreground/background, left/right, seated/standing |
| Action | One assigned verb and endpoint |
| Expression | Observable behavior such as blink, glance, smile, grip, pause |
| Constraint | What must stay unchanged |
Multi-Character Blocking
Assign actions separately: Character A lowers the envelope; Character B remains in the doorway. Do not write they argue dramatically when the model must decide who moves. If contact occurs, describe the contact point and endpoint. For crowd scenes, identify the hero subject and keep background motion simple.
Three-Tier Action Hierarchy
Field-observed from Chinese production practice; the strongest known stabilizer for multi-person scenes. Give every visible person an action from exactly one tier:
- Persistent micro-motion - breathing, blinks, slight shoulder movement, hair drift, drifting gaze. Continuous, no gaps; this is the default tier for everyone who is not the focus.
- One focused response - a single person gets one small reaction with an explicit time window:
Character B's lip corner lifts and she holds a half-second glance. - Large actions - prohibited by default. In multi-person shots, explicitly exclude standing, walking, turning, posture changes, and object pickup unless one of them is the shot's single beat. Character-to-prop physics (lifting a glass, passing an object) is fragile with multiple people on screen - keep contact simple or move it off-screen.
Hand and Face Stability
Hands and faces degrade under complex choreography. Keep hands visible but simple, avoid rapid finger actions, avoid face-touching during dialogue, and lock the camera for lip-sync or portrait preservation. Use props to show emotion when facial precision is fragile.
Likeness Rule
For real-person likeness, do not infer consent from an uploaded asset. Treat portrait, face, and voice workflows as authorization-dependent and surface-specific. If authorization is unclear, rewrite to an original character archetype while preserving the scene function.
Sequence State
When sequence state is present, inherit wardrobe, hair, screen geography, eyeline, pose, emotional state, current clip scope, continuity locks, exact reference tags, and reserved future beats. Canonical identity references control identity; accepted footage controls transient opening state. Do not let a motion or continuity source overwrite immutable character locks.
Output Contract
Return a character card, tag map, action assignments, continuity constraints, and any safety or authorization note.
04 同仓库更多 Skills
create-master
基于佛教经典文献,生成特定高僧大德的 AI 教学角色
writing-dna-skill
从至少 20 篇完整文章中蒸馏可复用的写作 DNA,分析语言、文章结构、选题逻辑、素材策略、认知框架和视觉风格,并生成 Writing-DNA.md;按该 DNA 写作时会读取全部蒸馏产物和 5 篇相关原文。用于中英文作者、账号、品牌或出版物的风格分析与一致性写作。 Distill reusable Writing DNA from at least 20 complete articles for Chinese or English authors, publications, brands, and accounts; use for language, structure, topic logic, source strategy, cognitive-frame, and visual-style analysis.
stop-slop
Remove AI writing patterns from prose. Use when drafting, editing, or reviewing text to eliminate predictable AI tells.
shuorenhua
检查和清理中英文文本里的 AI 套路,适用于“去 AI 味”“说人话”“自然一点”“别像模板”“先标问题”这类改写和审稿需求;按场景控制力度,同时保留事实、术语、语域和责任主体。
naming
Name products, SaaS, brands, open source projects, bots, and apps. Use when the user needs to name something, find a brand name, or pick a product name. Metaphor-driven process that produces memorable, meaningful names and avoids AI slop.
humanizer-zh
去除文本中的 AI 生成痕迹。适用于编辑或审阅文本,使其听起来更自然、更像人类书写。 基于维基百科的"AI 写作特征"综合指南。检测并修复以下模式:夸大的象征意义、 宣传性语言、以 -ing 结尾的肤浅分析、模糊的归因、破折号过度使用、三段式法则、 AI 词汇、否定式排比、过多的连接性短语。