AGENT SKILL

seedance-camera

This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.

License 许可
MIT
最近更新
2026-11-12
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01 前言 Front Matter

name
seedance-camera
tags
[ "camera", "cinematography", "seedance-20" ]
license
MIT
metadata
{ "author": "Iamemily2050 (@iamemily2050)", "parent": "seedance-20", "updated": "2026-07-04", "version": "6.6.0", "openclaw": { "emoji": "?", "homepage": "https://github.com/Emily2040/seedance-2.0" }, "repository": "https://github.com/Emily2040/seedance-2.0" }
description
This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.
user-invocable
true

03 SKILL.md 正文

seedance-camera

Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot.

Load [ref:quick-ref] for prompt assembly, [ref:cinematography-shot-language] for professional shot contracts, [ref:directing-engine] to derive the move from the scene's one intention so it reinforces light, performance, and sound instead of competing, and [ref:vocab/zh] or [ref:vocab/ru] when camera wording must be multilingual.

Intent

When a user asks about camera, they are really asking where the viewer's body stands and what the viewer is made to feel from there. Camera grammar is empathy mechanics: a push-in is leaning closer, a locked frame is holding your breath. Choose the move that puts the audience where the user's feeling lives.

Camera Contract

State: shot scale, angle, movement, speed, subject relationship, and endpoint. A prompt-ready camera phrase should be physically possible and tied to the subject's action.

Need Strong phrase Avoid
Emotional realization slow dolly-in from medium close-up to tight close-up as Character A lowers the envelope dramatic cinematic zoom
Product reveal controlled slider move from silhouette to front three-quarter hero angle, ending on the label dynamic product camera
Scale low-angle crane up from boots to skyline, ending behind the character's shoulder epic wide moving shot
Instability subtle handheld shoulder camera, small breathing sway, subject kept centered shaky chaotic camera everywhere
Precision detail locked macro shot, focus stays on the watch gears while the second hand clicks once cool close-up details

Lens and Framing Anchors

Use lens anchors only when they improve direction: 24mm wide lens for spatial energy, 35mm natural street perspective, 50mm portrait compression, 85mm shallow close-up, or macro lens for material detail. Pair lens words with subject distance and motion; do not stack lens numbers as decoration.

Move Selection

Use locked-off shots for lip-sync, product identity, and delicate VFX. Use dolly-in for discovery or realization. Use tracking for travel, pursuit, and product motion. Use orbit only when the subject can remain clear from all sides. Use crane or drone for scale, arrival, or reveal. Use handheld only when realism matters more than precision.

Continuity Rules

For multi-character scenes, anchor the camera to named tags: camera holds Character A in foreground while Character B crosses behind. For I2V, preserve the image composition unless the user explicitly wants a reframing. For reference video, state whether [Video1] transfers camera movement, action rhythm, or blocking; do not let it transfer identity unless authorized.

For complex camera movement, a video reference often works better than a long verbal stack. Use [Video1] controls camera rhythm only; do not transfer performer, room, logo, or identity.

Conflict Rule

If the user gives several incompatible moves, choose one primary camera move and put the rest into optional variants. If the shot needs multiple beats, recommend splitting into separate clips or a time-segmented prompt.

Sequence State

When sequence state is present, inherit the observed camera phase, screen direction, current clip scope, continuity locks, exact reference tags, and reserved future beats before choosing a move. A continuation camera phrase must begin from the accepted source frame or observed end state; do not restart a pan, focus pull, or tracking move unless an intentional next shot declares the reset.

Output Contract

Return the selected camera phrase, why it fits the shot, conflicts removed, fragile anchors, endpoint, and a prompt-ready integrated sentence.

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