[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M72JT3YP1SQHD0MANGDXQ4RT":3,"skill-same:01M72JT3YP1SQHD0MANGDXQ4RT":246},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":19,"linkOnly":20,"markdownContent":21,"markdownBody":22,"frontMatter":23,"refName":28,"commitSha":29,"skillDirectory":30,"forksCount":31,"repositoryHtmlUrl":32,"repositoryHomepageUrl":6,"ownerHtmlUrl":33,"ownerBlogUrl":6,"ownerDescription":34,"updatedAt":35,"install":36,"resources":49},"01M72JT3YP1SQHD0MANGDXQ4RT","higgsfield-websites",null,"Build, edit, and deploy full-stack websites, apps and games via the Higgsfield CLI (`higgsfield website …`). Each is a React 19 + TanStack Start SSR app in one Cloudflare Worker (D1\u002FR2\u002FKV\u002FDO\u002FContainers). THREE product types, picked via `--type` on create: `website` (standalone, no Higgsfield integration — references\u002Fwebsite-flow.md), `app` (Sign in with Higgsfield + fnf SDK, Quanta — references\u002Fapp-flow.md), `game` (realtime multiplayer rooms — references\u002Fgame-flow.md). Routes to the right flow; each carries its own rules and deploy\u002Fpublish gates.\nUse when: \"build me a website\", \"make a landing page\", \"create a web app\", \"build a SaaS dashboard \u002F portfolio\", \"make me a game\", \"deploy this site\", \"publish\". Also owns GAME ART: \"make a spritesheet\", \"tileable texture\", \"animate a 3D character\", game music\u002FSFX — see the game-* references.\nNOT for: single image\u002Fvideo\u002Faudio generation (higgsfield-generate), product photos (higgsfield-product-photoshoot), marketplace cards (higgsfield-marketplace-cards).","mdnaimul22\u002Fhuman-skills","mdnaimul22","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F64520358?v=4","01M70FH95MH2H796Q01TYSFZ03","Naimul","01M70FH96798CQR4YHA13F17GA",3,"MIT","https:\u002F\u002Fgithub.com\u002Fmdnaimul22\u002Fhuman-skills\u002Fblob\u002Fmain\u002Fskills\u002Fstorage\u002Fhiggsfield-ai_skills\u002Fhiggsfield-websites\u002FSKILL.md",[],[],"2026-11-10 22:39:42",false,"---\nversion: 0.14.0\nname: higgsfield-websites\ndescription: |\n  Build, edit, and deploy full-stack websites, apps and games via the Higgsfield CLI (`higgsfield website …`). Each is a React 19 + TanStack Start SSR app in one Cloudflare Worker (D1\u002FR2\u002FKV\u002FDO\u002FContainers). THREE product types, picked via `--type` on create: `website` (standalone, no Higgsfield integration — references\u002Fwebsite-flow.md), `app` (Sign in with Higgsfield + fnf SDK, Quanta — references\u002Fapp-flow.md), `game` (realtime multiplayer rooms — references\u002Fgame-flow.md). Routes to the right flow; each carries its own rules and deploy\u002Fpublish gates.\n  Use when: \"build me a website\", \"make a landing page\", \"create a web app\", \"build a SaaS dashboard \u002F portfolio\", \"make me a game\", \"deploy this site\", \"publish\". Also owns GAME ART: \"make a spritesheet\", \"tileable texture\", \"animate a 3D character\", game music\u002FSFX — see the game-* references.\n  NOT for: single image\u002Fvideo\u002Faudio generation (higgsfield-generate), product photos (higgsfield-product-photoshoot), marketplace cards (higgsfield-marketplace-cards).\nargument-hint: \"[what to build or edit] [--type website|app|game]\"\nallowed-tools: Bash\n---\n\n# Higgsfield website builder (CLI) — three product types, three flows\n\nYou drive the whole lifecycle through the **Higgsfield CLI** (`higgsfield\nwebsite …`), then edit code on the local filesystem with `git` + `bun`. You are\nbuilding ONE per-website Cloudflare Worker: a **React 19 + TanStack Start** app,\n**server-rendered (SSR)**, deployed as a single Worker at the product's own\nsubdomain. The project lives in **`app\u002F`** — run every `bun`\u002Fbuild command from\nthere.\n\n## The three types — and the REQUIRED `--type` on create\n\n`higgsfield website create` requires `--type`, and it is the **USER'S choice** —\nwhen the request doesn't make it obvious, ask the user before creating (one\nquestion, up front):\n\n- **`--type website`** — a standalone product with NO Higgsfield integration\n  and **NO AI generation of any kind** (no image\u002Fvideo\u002Faudio\u002Ftext generation —\n  not via Higgsfield, and not via some other provider): no \"Sign in with\n  Higgsfield\", no requests to Higgsfield, no fnf SDK. Every website gets a\n  fully independent brand: own palette, type, and chrome from a design brief,\n  custom Tailwind\u002FCSS only — never import `@higgsfield\u002Fquanta\u002F*` or use\n  q-prefixed tokens anywhere, and no \"Powered by \u002F Built on Higgsfield\" badges\n  or mentions in page content. The user's brand is the only brand on the page.\n  ```bash\n  higgsfield website create --type website\n  ```\n- **`--type app`** — a product tightly integrated with Higgsfield: its users\n  Sign in with Higgsfield and generate images\u002Fvideos through the fnf SDK (the\n  full auth + D1 contract applies). An app must look and feel like a Higgsfield\n  product: UI built with **Quanta** (`references\u002Fquanta-design.md`) — and, for\n  anything Quanta lacks, your own component built from Quanta primitives (never a\n  third-party UI library) — starting from a standard app layout\n  (`references\u002Fapp-layouts.md`). Quanta and the app layouts are app-only — never\n  applied to a `--type website` build. The independent-brand rule and the wow\n  pipeline (`design-taste-frontend`, boards, wow catalog) are the website path;\n  apps never get a custom brand — Quanta is the brand.\n  ```bash\n  higgsfield website create --type app\n  ```\n\n- **`--type game`** — a browser game: realtime multiplayer rooms on the game\n  template, where the game itself is six pure functions in `app\u002Fsrc\u002Flogic.js`\n  and the platform already owns sockets, rooms and persistence. Requires a\n  **game genre** as `--category` (`arcade`, `puzzle`, `shooter`, …, from\n  `higgsfield website categories`) and takes **no** `--template` — a game\n  scaffolds from the only template it can use. Single-player counts: set\n  `minPlayers: 1`. See `references\u002Fgame-flow.md`.\n  ```bash\n  higgsfield website create --type game --category arcade\n  ```\n\n**Generation is ALWAYS an app.** Any product that generates images, video,\naudio, or other AI media runs on Higgsfield — build it as `--type app` (Sign\nin with Higgsfield, generation on the user's Higgsfield credits). NEVER offer\nthe user an option to \"bring your own image\u002Fvideo API\" or plug in their own\ngeneration key for a website — that path does not exist. `--type website` is\nONLY for sites with no generation and no tie to Higgsfield or any other\ngeneration service. (A website may still use ordinary non-generation\nthird-party APIs — payments, maps, email — with the user's own keys; that is\nunrelated to this rule.)\n\nQuick tells: \"landing page \u002F portfolio \u002F marketing site \u002F SaaS with its own\nusers, no AI generation\" → website. \"generates images\u002Fvideo\u002Faudio, or anything\nwith Higgsfield models, credits, or generation history\" → app. \"something you\nplay — a game, multiplayer or single-player\" → game.\n\nGames moved onto this pipeline from a separate engine that is being retired.\nThe `higgsfield game …` commands are gone: a game is created, deployed and\npublished exactly like a website. Any doc saying otherwise is out of date.\n\n## Always set a subdomain on create\n\n`higgsfield website create` takes an optional `--subdomain` — it becomes the\nsite's slug, so the live URL is `\u003Csubdomain>.\u003Chost>`. **Always set it:** pick\none from the product's name or purpose; only omit it (which yields a random\nslug) if the user explicitly wants a random one. Rules for a good subdomain:\n\n- **More than 4 characters** — short single words are reserved, so go a bit longer.\n- **Memorable** — derive it from the product name\u002Fpurpose (e.g. `lumen-notes`,\n  `pixelforge`), not a random string.\n- **Allowed characters only** — lowercase letters, digits, and single hyphens\n  (DNS-safe). No spaces, underscores, uppercase, or leading\u002Ftrailing hyphens.\n\nA few reserved labels (e.g. `api`, `www`, `app`) and already-taken subdomains\nare rejected — if that happens, try a close variant.\n\n## Prerequisites\n\n1. If `higgsfield` is not on `$PATH`, install it:\n   ```bash\n   curl -fsSL https:\u002F\u002Fraw.githubusercontent.com\u002Fhiggsfield-ai\u002Fcli\u002Fmain\u002Finstall.sh | sh\n   ```\n2. If `higgsfield account status` reports `Session expired` \u002F `Not authenticated`,\n   ask the user to run `higgsfield auth login` (interactive) and wait for\n   confirmation.\n3. `git` and `bun` are used locally once you clone the repo. The CLI itself\n   handles create \u002F repo \u002F deploy \u002F publish \u002F status \u002F db \u002F secrets —\n   and the asset generation jobs (`higgsfield generate …`, `higgsfield model …`).\n\n## Pick the path, then follow ONE flow end-to-end\n\n1. Resolve the `--type` (ask the user if unclear — it's their choice). In the\n   SAME first question, also ask whether they want to **publish it to the\n   Higgsfield community feed (marketplace)** when it's ready (yes\u002Fno). Remember\n   the answer: if yes, publish automatically at the end (after deploy +\n   metadata), no need to ask again; if no, only deploy. Don't block the build\n   on it.\n2. Read the matching flow and follow it — it is the complete workflow for that\n   type, including its own references, hard rules, editing map, and\n   deploy\u002Fpublish gates:\n\nFor every `--type website` build the intake ALWAYS asks the user to choose\nbetween an **Animated (recommended)** website — a scroll-driven journey through\na generated film (`references\u002Fscroll-scrub.md`) — and a **Non-animated** one.\nThis question is mandatory: never skip it, even when the request seems to imply\na choice. Animated is the recommended default (used only when the user is\nunreachable \u002F doesn't answer); the flow below carries both paths and the full\npipeline.\n\nInside the animated path the default is a **single-shot** film — ONE continuous\n~15s take, scrubbed end to end, no seams. The multi-scene chain is opt-in and\ncosts several extra minutes per leg; take it only when the brief genuinely\ntravels between distinct worlds. `references\u002Fscroll-scrub.md` owns that call.\n\n| Type | Flow |\n|---|---|\n| `--type website` | **`references\u002Fwebsite-flow.md`** — phased pipeline (animated website by default): intake → concept → reference boards → asset system → build-to-boards → motion → cover + metadata → mechanical gate → deploy |\n| `--type app` | **`references\u002Fapp-flow.md`** — the Quanta toolkit, the six code layouts, fnf SDK + auth + D1 contract, launch cover + metadata, publish gate |\n| `--type game` | **`references\u002Fgame-flow.md`** — the six-function `logic.js` contract, realtime rooms, a game-genre `--category`, play-testing, deploy + publish |\n\nA game's ART and AUDIO live here too, under the `game-` prefix, and\n`references\u002Fgame-flow.md` indexes them: `references\u002Fgame-design-system.md` (read\nfirst — profile, core loop, asset manifest), `references\u002Fgame-stylization.md`\n(the STYLE FORMULA every visual reuses), `references\u002Fgame-2d-animation.md`,\n`references\u002Fgame-textures.md`, `references\u002Fgame-3d-animation.md`,\n`references\u002Fgame-procedural-animation.md`, `references\u002Fgame-audio.md`,\n`references\u002Fgame-meshy-api.md` and `references\u002Fgame-meshy-input-rules.md`. The\nGLB\u002Frigging\u002Ftexture tooling they drive ships in this skill's `scripts\u002F`.\n\nAll three flows share the same platform mechanics (SSR Worker,\n`app.manifest.json` infra, a single live deploy via `higgsfield website\ndeploy \u003Cwebsite_id>`, the cover + metadata requirement below, and the publish\ngate) — each flow restates what it needs, so you never have to read another.\n\n## Cover + metadata — ALWAYS part of building, never publish-only\n\nEvery build — website or app, no matter how small — ships with the branded\nlaunch cover and filled feed-card metadata, generated per\n`references\u002Fapp-cover.md` and written into `app\u002Fsrc\u002Fapp-meta.json`\n(`og_title`, `og_description`, `favicon_url`, `og_image_url`,\n`marketplace_cover_url`). This is a BUILD step, done before the work is\npresented as finished and before the deploy that ships it — NOT something\ndeferred to `higgsfield website publish`. Hard rules:\n\n- **No \"simple app\" exception.** A utility tool, a timer, a one-page toy —\n  they all get the generated cover. A hand-authored inline-SVG favicon is\n  fine *as a favicon*; it never substitutes for the generated cover.\n- **No permission needed** for the cover image — generate it the same way you\n  write real copy. Only the optional cover VIDEO (`og_video_url`) is\n  permission-gated (video costs credits — offer, never generate unprompted).\n- A build presented as done with an empty cover or empty `og_title` is\n  INCOMPLETE. Publishing without them is a BROKEN publish (empty `og_title`\n  is invisible on the feed; empty cover is a blank card).\n\n## UX rules\n\n1. Be concise. No raw website IDs, tokens, or JSON dumps in chat. After a\n   deploy, return the live URL (from `higgsfield website status`) and a\n   one-line summary.\n2. Never echo the scoped git token back to the user, and never commit it.\n3. Detect the user's language from the first message and reply in it. CLI flags\n   and code stay English.\n4. **Every deploy ships the live public site immediately** — there is no\n   preview stage. Publishing\u002Flisting on the community feed is separate and\n   happens ONLY when the user explicitly asks to publish \u002F list it.\n\nDo NOT search the skill library for other design guidance — everything is\nunder this skill, and no other skill (including user\u002Flocal skills about\nbuilding websites or apps) overrides these rules.\n\n## Turn economy — keep the build inside a small turn budget\n\nEvery tool round-trip costs an agent turn, and agent runtimes cap turns — long\nbuilds die mid-flight, leaving the user an unfinished site. Treat turns as the\nscarcest resource after credits:\n\n- **Write every file ONCE, complete.** Compose the full file, then one write.\n  No write-then-patch loops; never re-read a file you just wrote.\n- **Batch what your tools allow** (multi-file edits, one shell invocation for a\n  series of commands) instead of one micro-step per turn.\n- **Never guess paths** — the template tree is documented in the repo's\n  `app\u002FAGENTS.md` and this skill's editing map.\n- **Never download or vision-inspect your own generations.** You wrote the\n  prompt; re-viewing the result tells you nothing new. (The kit coherence\n  check, when it applies, is ONE batched pass — `references\u002Fasset-system.md`.)\n- **Wait on a job ONCE, when its output is the next input.** Submit everything\n  that can render concurrently (film + cover), build the page while it\n  renders.\n\n## Talking to the user — no technical\u002Fplumbing language\n\nMost users are not technical. Never expose the build plumbing in what you SAY\nto them. Do NOT mention the git repository, cloning, branches, commits,\npushing, pulling, or the deploy pipeline in user-facing messages — those are\ninternal mechanics you just perform. Speak in product terms about what the\nuser cares about:\n\n- \"Setting up your site…\" — not \"cloning the repo\" \u002F \"scaffolding the project\".\n- \"Saving your changes…\" \u002F \"Updating the site…\" — not \"committing\" \u002F \"pushing\".\n- \"Your preview is ready: \u003Curl>\" — not \"deployed the branch\" \u002F \"the build passed\".\n- \"Publishing your site…\" — not \"merging to main\" \u002F \"pushing to production\".\n\nThis is about the WORDS in chat only — keep doing the real steps behind the\nscenes; just don't narrate them in developer terms. (The one exception: a user\nwho is clearly technical and explicitly asks about the repo, branch, or deploy\nmechanics — then answer plainly. CLI flags and code stay English.)\n\n## Reference index (what's in this bundle)\n\nThe two flow files pull in the rest as needed — you don't read these directly\nunless a flow sends you there.\n\n**Both flows:** `references\u002Fapp-cover.md` (launch cover + OG image),\n`references\u002Fruntime-and-infra.md` (TanStack routes, SSR, Worker runtime),\n`references\u002Fsecurity.md` (Worker hardening, OWASP audit, threat model).\n\n**Website flow:** `references\u002Fdesign-recipe.md`, `references\u002Fwow-catalog.md`,\n`references\u002Fwow-maker.md`, `references\u002Freference-boards.md`,\n`references\u002Fasset-system.md`, `references\u002Fimage-to-code.md`,\n`references\u002Fdesign-taste-frontend.md`, `references\u002Freview-rubric.md`,\n`references\u002Fseo.md`, `references\u002Fscroll-scrub.md` (A4 seam-locked journey),\n`references\u002Fscroll-scrub-asset-react.md`,\n`references\u002Fscroll-scrub-asset-css.md`, and\n`references\u002Fscroll-scrub-asset-video.md` (bundled Markdown code assets loaded\nonly when A4 is selected).\n\n**App flow:** `references\u002Fapp-quickstart.md` (START HERE — the working critical\npath: auth, generation submit\u002Fpoll, result rendering, common Quanta components),\n`references\u002Fquanta-design.md`, `references\u002Fapp-layouts.md`,\n`references\u002Ffnf-sdk.md`, `references\u002Ffnf-react.md`, `references\u002Fauth.md`,\n`references\u002Fcontainers.md`, `references\u002Fcover-animator.md` (permission-gated\n~5s cover video → `og_video_url`), `references\u002Fcontest.md` (the $100k app\ncontest — the entry auto-publishes the app; submit with social links).\n","# Higgsfield website builder (CLI) — three product types, three flows\n\nYou drive the whole lifecycle through the **Higgsfield CLI** (`higgsfield\nwebsite …`), then edit code on the local filesystem with `git` + `bun`. You are\nbuilding ONE per-website Cloudflare Worker: a **React 19 + TanStack Start** app,\n**server-rendered (SSR)**, deployed as a single Worker at the product's own\nsubdomain. The project lives in **`app\u002F`** — run every `bun`\u002Fbuild command from\nthere.\n\n## The three types — and the REQUIRED `--type` on create\n\n`higgsfield website create` requires `--type`, and it is the **USER'S choice** —\nwhen the request doesn't make it obvious, ask the user before creating (one\nquestion, up front):\n\n- **`--type website`** — a standalone product with NO Higgsfield integration\n  and **NO AI generation of any kind** (no image\u002Fvideo\u002Faudio\u002Ftext generation —\n  not via Higgsfield, and not via some other provider): no \"Sign in with\n  Higgsfield\", no requests to Higgsfield, no fnf SDK. Every website gets a\n  fully independent brand: own palette, type, and chrome from a design brief,\n  custom Tailwind\u002FCSS only — never import `@higgsfield\u002Fquanta\u002F*` or use\n  q-prefixed tokens anywhere, and no \"Powered by \u002F Built on Higgsfield\" badges\n  or mentions in page content. The user's brand is the only brand on the page.\n  ```bash\n  higgsfield website create --type website\n  ```\n- **`--type app`** — a product tightly integrated with Higgsfield: its users\n  Sign in with Higgsfield and generate images\u002Fvideos through the fnf SDK (the\n  full auth + D1 contract applies). An app must look and feel like a Higgsfield\n  product: UI built with **Quanta** (`references\u002Fquanta-design.md`) — and, for\n  anything Quanta lacks, your own component built from Quanta primitives (never a\n  third-party UI library) — starting from a standard app layout\n  (`references\u002Fapp-layouts.md`). Quanta and the app layouts are app-only — never\n  applied to a `--type website` build. The independent-brand rule and the wow\n  pipeline (`design-taste-frontend`, boards, wow catalog) are the website path;\n  apps never get a custom brand — Quanta is the brand.\n  ```bash\n  higgsfield website create --type app\n  ```\n\n- **`--type game`** — a browser game: realtime multiplayer rooms on the game\n  template, where the game itself is six pure functions in `app\u002Fsrc\u002Flogic.js`\n  and the platform already owns sockets, rooms and persistence. Requires a\n  **game genre** as `--category` (`arcade`, `puzzle`, `shooter`, …, from\n  `higgsfield website categories`) and takes **no** `--template` — a game\n  scaffolds from the only template it can use. Single-player counts: set\n  `minPlayers: 1`. See `references\u002Fgame-flow.md`.\n  ```bash\n  higgsfield website create --type game --category arcade\n  ```\n\n**Generation is ALWAYS an app.** Any product that generates images, video,\naudio, or other AI media runs on Higgsfield — build it as `--type app` (Sign\nin with Higgsfield, generation on the user's Higgsfield credits). NEVER offer\nthe user an option to \"bring your own image\u002Fvideo API\" or plug in their own\ngeneration key for a website — that path does not exist. `--type website` is\nONLY for sites with no generation and no tie to Higgsfield or any other\ngeneration service. (A website may still use ordinary non-generation\nthird-party APIs — payments, maps, email — with the user's own keys; that is\nunrelated to this rule.)\n\nQuick tells: \"landing page \u002F portfolio \u002F marketing site \u002F SaaS with its own\nusers, no AI generation\" → website. \"generates images\u002Fvideo\u002Faudio, or anything\nwith Higgsfield models, credits, or generation history\" → app. \"something you\nplay — a game, multiplayer or single-player\" → game.\n\nGames moved onto this pipeline from a separate engine that is being retired.\nThe `higgsfield game …` commands are gone: a game is created, deployed and\npublished exactly like a website. Any doc saying otherwise is out of date.\n\n## Always set a subdomain on create\n\n`higgsfield website create` takes an optional `--subdomain` — it becomes the\nsite's slug, so the live URL is `\u003Csubdomain>.\u003Chost>`. **Always set it:** pick\none from the product's name or purpose; only omit it (which yields a random\nslug) if the user explicitly wants a random one. Rules for a good subdomain:\n\n- **More than 4 characters** — short single words are reserved, so go a bit longer.\n- **Memorable** — derive it from the product name\u002Fpurpose (e.g. `lumen-notes`,\n  `pixelforge`), not a random string.\n- **Allowed characters only** — lowercase letters, digits, and single hyphens\n  (DNS-safe). No spaces, underscores, uppercase, or leading\u002Ftrailing hyphens.\n\nA few reserved labels (e.g. `api`, `www`, `app`) and already-taken subdomains\nare rejected — if that happens, try a close variant.\n\n## Prerequisites\n\n1. If `higgsfield` is not on `$PATH`, install it:\n   ```bash\n   curl -fsSL https:\u002F\u002Fraw.githubusercontent.com\u002Fhiggsfield-ai\u002Fcli\u002Fmain\u002Finstall.sh | sh\n   ```\n2. If `higgsfield account status` reports `Session expired` \u002F `Not authenticated`,\n   ask the user to run `higgsfield auth login` (interactive) and wait for\n   confirmation.\n3. `git` and `bun` are used locally once you clone the repo. The CLI itself\n   handles create \u002F repo \u002F deploy \u002F publish \u002F status \u002F db \u002F secrets —\n   and the asset generation jobs (`higgsfield generate …`, `higgsfield model …`).\n\n## Pick the path, then follow ONE flow end-to-end\n\n1. Resolve the `--type` (ask the user if unclear — it's their choice). In the\n   SAME first question, also ask whether they want to **publish it to the\n   Higgsfield community feed (marketplace)** when it's ready (yes\u002Fno). Remember\n   the answer: if yes, publish automatically at the end (after deploy +\n   metadata), no need to ask again; if no, only deploy. Don't block the build\n   on it.\n2. Read the matching flow and follow it — it is the complete workflow for that\n   type, including its own references, hard rules, editing map, and\n   deploy\u002Fpublish gates:\n\nFor every `--type website` build the intake ALWAYS asks the user to choose\nbetween an **Animated (recommended)** website — a scroll-driven journey through\na generated film (`references\u002Fscroll-scrub.md`) — and a **Non-animated** one.\nThis question is mandatory: never skip it, even when the request seems to imply\na choice. Animated is the recommended default (used only when the user is\nunreachable \u002F doesn't answer); the flow below carries both paths and the full\npipeline.\n\nInside the animated path the default is a **single-shot** film — ONE continuous\n~15s take, scrubbed end to end, no seams. The multi-scene chain is opt-in and\ncosts several extra minutes per leg; take it only when the brief genuinely\ntravels between distinct worlds. `references\u002Fscroll-scrub.md` owns that call.\n\n| Type | Flow |\n|---|---|\n| `--type website` | **`references\u002Fwebsite-flow.md`** — phased pipeline (animated website by default): intake → concept → reference boards → asset system → build-to-boards → motion → cover + metadata → mechanical gate → deploy |\n| `--type app` | **`references\u002Fapp-flow.md`** — the Quanta toolkit, the six code layouts, fnf SDK + auth + D1 contract, launch cover + metadata, publish gate |\n| `--type game` | **`references\u002Fgame-flow.md`** — the six-function `logic.js` contract, realtime rooms, a game-genre `--category`, play-testing, deploy + publish |\n\nA game's ART and AUDIO live here too, under the `game-` prefix, and\n`references\u002Fgame-flow.md` indexes them: `references\u002Fgame-design-system.md` (read\nfirst — profile, core loop, asset manifest), `references\u002Fgame-stylization.md`\n(the STYLE FORMULA every visual reuses), `references\u002Fgame-2d-animation.md`,\n`references\u002Fgame-textures.md`, `references\u002Fgame-3d-animation.md`,\n`references\u002Fgame-procedural-animation.md`, `references\u002Fgame-audio.md`,\n`references\u002Fgame-meshy-api.md` and `references\u002Fgame-meshy-input-rules.md`. The\nGLB\u002Frigging\u002Ftexture tooling they drive ships in this skill's `scripts\u002F`.\n\nAll three flows share the same platform mechanics (SSR Worker,\n`app.manifest.json` infra, a single live deploy via `higgsfield website\ndeploy \u003Cwebsite_id>`, the cover + metadata requirement below, and the publish\ngate) — each flow restates what it needs, so you never have to read another.\n\n## Cover + metadata — ALWAYS part of building, never publish-only\n\nEvery build — website or app, no matter how small — ships with the branded\nlaunch cover and filled feed-card metadata, generated per\n`references\u002Fapp-cover.md` and written into `app\u002Fsrc\u002Fapp-meta.json`\n(`og_title`, `og_description`, `favicon_url`, `og_image_url`,\n`marketplace_cover_url`). This is a BUILD step, done before the work is\npresented as finished and before the deploy that ships it — NOT something\ndeferred to `higgsfield website publish`. Hard rules:\n\n- **No \"simple app\" exception.** A utility tool, a timer, a one-page toy —\n  they all get the generated cover. A hand-authored inline-SVG favicon is\n  fine *as a favicon*; it never substitutes for the generated cover.\n- **No permission needed** for the cover image — generate it the same way you\n  write real copy. Only the optional cover VIDEO (`og_video_url`) is\n  permission-gated (video costs credits — offer, never generate unprompted).\n- A build presented as done with an empty cover or empty `og_title` is\n  INCOMPLETE. Publishing without them is a BROKEN publish (empty `og_title`\n  is invisible on the feed; empty cover is a blank card).\n\n## UX rules\n\n1. Be concise. No raw website IDs, tokens, or JSON dumps in chat. After a\n   deploy, return the live URL (from `higgsfield website status`) and a\n   one-line summary.\n2. Never echo the scoped git token back to the user, and never commit it.\n3. Detect the user's language from the first message and reply in it. CLI flags\n   and code stay English.\n4. **Every deploy ships the live public site immediately** — there is no\n   preview stage. Publishing\u002Flisting on the community feed is separate and\n   happens ONLY when the user explicitly asks to publish \u002F list it.\n\nDo NOT search the skill library for other design guidance — everything is\nunder this skill, and no other skill (including user\u002Flocal skills about\nbuilding websites or apps) overrides these rules.\n\n## Turn economy — keep the build inside a small turn budget\n\nEvery tool round-trip costs an agent turn, and agent runtimes cap turns — long\nbuilds die mid-flight, leaving the user an unfinished site. Treat turns as the\nscarcest resource after credits:\n\n- **Write every file ONCE, complete.** Compose the full file, then one write.\n  No write-then-patch loops; never re-read a file you just wrote.\n- **Batch what your tools allow** (multi-file edits, one shell invocation for a\n  series of commands) instead of one micro-step per turn.\n- **Never guess paths** — the template tree is documented in the repo's\n  `app\u002FAGENTS.md` and this skill's editing map.\n- **Never download or vision-inspect your own generations.** You wrote the\n  prompt; re-viewing the result tells you nothing new. (The kit coherence\n  check, when it applies, is ONE batched pass — `references\u002Fasset-system.md`.)\n- **Wait on a job ONCE, when its output is the next input.** Submit everything\n  that can render concurrently (film + cover), build the page while it\n  renders.\n\n## Talking to the user — no technical\u002Fplumbing language\n\nMost users are not technical. Never expose the build plumbing in what you SAY\nto them. Do NOT mention the git repository, cloning, branches, commits,\npushing, pulling, or the deploy pipeline in user-facing messages — those are\ninternal mechanics you just perform. Speak in product terms about what the\nuser cares about:\n\n- \"Setting up your site…\" — not \"cloning the repo\" \u002F \"scaffolding the project\".\n- \"Saving your changes…\" \u002F \"Updating the site…\" — not \"committing\" \u002F \"pushing\".\n- \"Your preview is ready: \u003Curl>\" — not \"deployed the branch\" \u002F \"the build passed\".\n- \"Publishing your site…\" — not \"merging to main\" \u002F \"pushing to production\".\n\nThis is about the WORDS in chat only — keep doing the real steps behind the\nscenes; just don't narrate them in developer terms. (The one exception: a user\nwho is clearly technical and explicitly asks about the repo, branch, or deploy\nmechanics — then answer plainly. CLI flags and code stay English.)\n\n## Reference index (what's in this bundle)\n\nThe two flow files pull in the rest as needed — you don't read these directly\nunless a flow sends you there.\n\n**Both flows:** `references\u002Fapp-cover.md` (launch cover + OG image),\n`references\u002Fruntime-and-infra.md` (TanStack routes, SSR, Worker runtime),\n`references\u002Fsecurity.md` (Worker hardening, OWASP audit, threat model).\n\n**Website flow:** `references\u002Fdesign-recipe.md`, `references\u002Fwow-catalog.md`,\n`references\u002Fwow-maker.md`, `references\u002Freference-boards.md`,\n`references\u002Fasset-system.md`, `references\u002Fimage-to-code.md`,\n`references\u002Fdesign-taste-frontend.md`, `references\u002Freview-rubric.md`,\n`references\u002Fseo.md`, `references\u002Fscroll-scrub.md` (A4 seam-locked journey),\n`references\u002Fscroll-scrub-asset-react.md`,\n`references\u002Fscroll-scrub-asset-css.md`, and\n`references\u002Fscroll-scrub-asset-video.md` (bundled Markdown code assets loaded\nonly when A4 is selected).\n\n**App flow:** `references\u002Fapp-quickstart.md` (START HERE — the working critical\npath: auth, generation submit\u002Fpoll, result rendering, common Quanta components),\n`references\u002Fquanta-design.md`, `references\u002Fapp-layouts.md`,\n`references\u002Ffnf-sdk.md`, `references\u002Ffnf-react.md`, `references\u002Fauth.md`,\n`references\u002Fcontainers.md`, `references\u002Fcover-animator.md` (permission-gated\n~5s cover video → `og_video_url`), `references\u002Fcontest.md` (the $100k app\ncontest — the entry auto-publishes the app; submit with social links).\n",{"name":5,"version":24,"description":25,"allowed-tools":26,"argument-hint":27},"0.14.0","Build, edit, and deploy full-stack websites, apps and games via the Higgsfield CLI (`higgsfield website …`). Each is a React 19 + TanStack Start SSR app in one Cloudflare Worker (D1\u002FR2\u002FKV\u002FDO\u002FContainers). THREE product types, picked via `--type` on create: `website` (standalone, no Higgsfield integration — references\u002Fwebsite-flow.md), `app` (Sign in with Higgsfield + fnf SDK, Quanta — references\u002Fapp-flow.md), `game` (realtime multiplayer rooms — references\u002Fgame-flow.md). Routes to the right flow; each carries its own rules and deploy\u002Fpublish gates.\nUse when: \"build me a website\", \"make a landing page\", \"create a web app\", \"build a SaaS dashboard \u002F portfolio\", \"make me a game\", \"deploy this site\", \"publish\". Also owns GAME ART: \"make a spritesheet\", \"tileable texture\", \"animate a 3D character\", game music\u002FSFX — see the game-* references.\nNOT for: single image\u002Fvideo\u002Faudio generation (higgsfield-generate), product photos (higgsfield-product-photoshoot), marketplace cards (higgsfield-marketplace-cards).\n","Bash","[what to build or edit] [--type website|app|game]","main","7092b664627bf326748a6fcbf27fee6a34c4da1d","skills\u002Fstorage\u002Fhiggsfield-ai_skills\u002Fhiggsfield-websites",0,"https:\u002F\u002Fgithub.com\u002Fmdnaimul22\u002Fhuman-skills","https:\u002F\u002Fgithub.com\u002Fmdnaimul22","AI Agents Workflows Automation | Specializing in Python, FastAPI, MCP Agents & Custom ERP.","2026-11-11 21:16:57",{"source":8,"skillName":5,"commands":37,"prompt":47,"zipAvailable":48},[38,41,44],{"tool":39,"command":40},"npx","npx skills add mdnaimul22\u002Fhuman-skills --skill higgsfield-websites",{"tool":42,"command":43},"bunx","bunx skills add mdnaimul22\u002Fhuman-skills 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to","how","find","questions",{"skillNo":337,"name":338,"nameZh":6,"description":339,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":340,"categories":341,"keywords":342,"publishedAt":279},"01M70JN57CE588NPYPYTWH1DWG","using-git-worktrees","Use when starting feature work that needs isolation from current workspace or before executing implementation plans - ensures an isolated workspace exists via native tools or git worktree fallback","https:\u002F\u002Fgithub.com\u002Fmdnaimul22\u002Fhuman-skills\u002Fblob\u002Fmain\u002Fskills\u002Fstorage\u002Fobra_superpowers\u002Fusing-git-worktrees\u002FSKILL.md",[],[343,344,345,346,347,348,277,278,349,350,351,352,353,354,292,274,355,356,357],"worktrees","Using git","git","git worktrees","using git worktrees","fallback","git worktree","worktree","native","Tools","isolation","feature","via","workspace","implementation",{"skillNo":359,"name":360,"nameZh":6,"description":361,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":362,"categories":363,"keywords":367,"publishedAt":279},"01M70JMRRFS5T8Q2ZGSX3YNJPH","test-driven-development","Use when implementing any feature or bugfix, before writing implementation code","https:\u002F\u002Fgithub.com\u002Fmdnaimul22\u002Fhuman-skills\u002Fblob\u002Fmain\u002Fskills\u002Fstorage\u002Fobra_superpowers\u002Ftest-driven-development\u002FSKILL.md",[364,365,366],{"categoryNo":254,"categoryName":255,"taxonomyType":256,"taxonomyTypeDesc":257},{"categoryNo":259,"categoryName":260,"taxonomyType":256,"taxonomyTypeDesc":257},{"categoryNo":288,"categoryName":289,"taxonomyType":267,"taxonomyTypeDesc":268},[368,369,370,371,372,270,277,295,373,354,274,357],"development","test","driven","test driven development","implementing","bugfix"]