[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M71J4YZGPM754KZJ69KH7YCX":3,"skill-same:01M71J4YZGPM754KZJ69KH7YCX":63},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":22,"publishedAt":30,"linkOnly":31,"markdownContent":32,"markdownBody":33,"frontMatter":34,"refName":42,"commitSha":43,"skillDirectory":44,"forksCount":45,"repositoryHtmlUrl":46,"repositoryHomepageUrl":6,"ownerHtmlUrl":47,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":48,"install":49,"resources":62},"01M71J4YZGPM754KZJ69KH7YCX","time-lapse-hyper-lapse",null,"Use when the task involves time lapse hyper lapse. DESCRIPTION.","0xzgbot\u002Fforge-nps-v01","0xzgbot","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F271900281?v=4","01M71GXWAFRXXJSJE3HBCVDKZY","01M71GXWBFQYRJK7M8RM6BDP0X",6,"MIT","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Ftime_lapse_hyper_lapse\u002FSKILL.md",[17],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000023","Skill与智能体开发","SCENARIO","使用场景",[23,24,25,26,27,28,29],"time","hyper","time lapse hyper lapse","Production","use","task","when","2026-11-10 10:12:30",false,"---\nname: time-lapse-hyper-lapse\ndescription: Use when the task involves time lapse hyper lapse. DESCRIPTION.\nversion: 1.0.0\nauthor: Cinesmith\nlicense: MIT\nmetadata:\n  hermes:\n    tags:\n    - time-lapse-hyper-lapse\n    - cinesmith\n    - production\n    category: cinesmith\n---\n\n# SKILL: Time-Lapse & Hyper-Lapse\n## Version: 1.0 | Hermes Agent Temporal Compression Cinematography\n\n---\n\n### DESCRIPTION\nMastery of time-lapse and hyper-lapse techniques for AI-generated campaigns, encoding the visual grammar of temporal compression: clouds racing across skies, cities breathing through day and night, construction rising from nothing, and the impossible fluid camera movements through compressed space and time. Essential for establishing shots, transition sequences, brand heritage stories, and any content requiring the awe of accelerated time.\n\n---\n\n### TECHNICAL PARAMETERS\n\n**Time-Lapse Fundamentals:**\n- **Interval:** Time between frames determines speed — 1s interval = 24h in 1 minute\n- **Exposure:** Each frame must be properly exposed; changing light requires auto or ramping\n- **Motion Blur:** Slow shutter (1\u002F2 to 2 seconds) per frame creates fluid motion streaks\n- **Stability:** Locked tripod essential; any movement magnifies dramatically\n- **Duration:** Hours or days of real time compressed to seconds\n- **Emotional Register: Awe, scale, patience, inevitability, life continuing**\n\n**Hyper-Lapse Fundamentals:**\n- **Movement:** Camera travels significant distance between each frame\n- **Registration:** Same focal point locked frame-to-frame for smooth motion\n- **Interval:** 1–3 seconds of movement between shots\n- **Path:** Straight lines, arcs, or complex trajectories through space\n- **Stitching:** Hundreds of still frames become fluid camera movement\n- **Emotional Register: Impossible perspective, god-like movement, architectural intimacy**\n\n**Time-Lapse Subject Categories:**\n\n| Subject | Interval | Best Time | Visual Effect | Emotional |\n|---------|---------|-----------|---------------|-----------|\n| **Clouds** | 2–5 seconds | Any | Sky rivers, weather fronts | Nature's power, scale |\n| **Stars** | 15–30 seconds | Clear night | Earth rotation visible | Cosmic perspective, insignificance |\n| **Traffic** | 1–2 seconds | Rush hour | Light rivers, urban pulse | City as organism, energy |\n| **Construction** | 5–30 minutes | Daylight | Building growing from ground | Creation, progress, patience |\n| **Plant Growth** | 5–30 minutes | Daylight | Life unfurling | Nature's persistence, time |\n| **Crowds** | 1–2 seconds | Events | Human tide, patterns | Society, collective behavior |\n| **Day-to-Night** | 10–30 seconds | Sunset | Sky color gradient | Transition, cycle, eternity |\n| **Tides** | 1–2 seconds | Coastal | Water advancing\u002Fretreating | Rhythm, inevitability, change |\n\n**Hyper-Lapse Path Types:**\n- **Straight Push:** Camera moves directly toward\u002Faway from subject\n- **Orbit:** Circular path around building, statue, or landmark\n- **Through Space:** Camera weaves through corridors, streets, or structures\n- **Vertical Rise:** Crane-up effect from ground to aerial perspective\n- **Follow Surface:** Camera skims along ground, water, or wall\n\n---\n\n### PROMPT ARCHITECTURE\n\n**Core Prompt Template (Time-Lapse):**\n```\nTime-lapse cinematography, [subject: clouds \u002F stars \u002F traffic \u002F construction \u002F nature],\n[temporal compression: hours compressed to seconds],\n[interval: frequent for fluid motion \u002F sparse for staccato effect],\n[motion blur: streaking light \u002F fluid cloud trails \u002F sharp freeze],\n[light transition: day-to-night \u002F consistent \u002F seasonal change],\nlocked stable framing, accelerated time aesthetic,\n[scale: vast landscape \u002F urban environment \u002F intimate detail],\nawe-inspiring temporal compression\n```\n\n**Core Prompt Template (Hyper-Lapse):**\n```\nHyper-lapse cinematography, [path type: push-in \u002F orbit \u002F through-space \u002F vertical],\n[movement distance: city block \u002F building circumference \u002F corridor length],\n[registration point: locked focal subject \u002F smooth trajectory],\n[compressed time: hundreds of frames stitched to fluid motion],\nimpossible camera movement through space,\n[environment: architectural \u002F natural \u002F urban \u002F interior],\nsmooth stitched motion, god-like perspective\n```\n\n**Negative Prompts:**\n```\nreal-time speed, normal motion, handheld shake, subject frozen static,\nno temporal change, jumpy inconsistent framing, normal exposure time,\nflat unchanging light, single moment capture, video footage look\n```\n\n---\n\n### ADVANCED TECHNIQUES\n\n**1. The Holy Grail Day-to-Night**\n- Technique: Exposure ramping from day through sunset to night\n- Sky: Blue → orange → magenta → deep blue → black with stars\n- City: Invisible → golden hour lit → twilight silhouette → electric night\n- Motion Blur: Increasing as light fades, creating light rivers at night\n- Emotional: The eternal cycle, patience rewarded, city awakening\n- Best For: City films, brand heritage, travel, epic establishing shots\n\n**2. The Star Trails Rotation**\n- Technique: 15–30 second intervals over 4+ hours\n- Effect: Stars become circular trails around celestial pole\n- Foreground: Static landscape or silhouette anchor\n- Motion: Earth's rotation made visible\n- Emotional: Cosmic scale, human insignificance, ancient wonder\n- Best For: Nature brands, contemplative content, science, awe\n\n**3. The Urban Hyper-Lapse Orbit**\n- Path: Perfect circle around landmark or building\n- Distance: 50–200 meters circumference\n- Registration: Building center locked in same frame position\n- Result: Building appears static while world spins around it\n- Emotional: Architectural power, human achievement, dizzying scale\n- Best For: Architecture, real estate, city branding, monuments\n\n**4. The Construction Genesis**\n- Interval: 10–30 minutes over weeks or months\n- Subject: Building rising from foundation to completion\n- Technique: Same locked framing throughout\n- Result: Structure grows like living organism\n- Emotional: Creation, progress, investment, future\n- Best For: Corporate heritage, infrastructure, development, industry\n\n**5. The Nature Bloom**\n- Interval: 5–15 minutes over days\n- Subject: Flower opening, plant growing, ice melting, season changing\n- Technique: Controlled environment, consistent lighting\n- Result: Invisible life processes made visible\n- Emotional: Nature's persistence, fragility, beauty, time\n- Best For: Environmental brands, wellness, agriculture, science\n\n---\n\n### EXAMPLE PROMPTS\n\n**Day-to-Night City Holy Grail:**\n> Time-lapse cinematography, city skyline day-to-night holy grail transition, 8 hours compressed to 15 seconds, exposure ramping from bright afternoon through golden hour to deep twilight to electric night, sky transitioning through blue orange magenta indigo black with emerging stars, traffic becoming light rivers with motion blur streaks, buildings transitioning from sunlit to twilight silhouette to illuminated windows, locked stable framing from rooftop vantage, awe-inspiring temporal compression, urban eternity aesthetic\n\n**Architectural Hyper-Lapse Orbit:**\n> Hyper-lapse cinematography, smooth orbital path around modern glass skyscraper, camera traveling perfect 100-meter circle with building center locked in frame registration, world appearing to spin around static architecture, hundreds of stitched frames creating impossible fluid motion, urban environment blurring past in compressed time, golden hour light raking across glass facade creating shifting reflections, god-like architectural perspective, smooth stitched hyper-lapse aesthetic\n\n---\n\n### TECHNICAL NOTES FOR AI GENERATION\n- Use \"time-lapse\" for static camera temporal compression\n- Use \"hyper-lapse\" for moving camera through compressed space\n- Specify motion blur: \"streaking clouds\" or \"light trails\" for fluid effect\n- For FLUX: describe single representative frame with temporal context — \"time-lapse frame showing cloud streaks\"\n- For LTX: describe motion explicitly — \"time-lapse acceleration of clouds racing across sky\"\n- Day-to-night transitions require describing full light range\n- Hyper-lapses need registration point: \"building remains centered as camera orbits\"\n- Combine with wide lens (16–24mm) for maximum scale and coverage\n","# SKILL: Time-Lapse & Hyper-Lapse\n## Version: 1.0 | Hermes Agent Temporal Compression Cinematography\n\n---\n\n### DESCRIPTION\nMastery of time-lapse and hyper-lapse techniques for AI-generated campaigns, encoding the visual grammar of temporal compression: clouds racing across skies, cities breathing through day and night, construction rising from nothing, and the impossible fluid camera movements through compressed space and time. Essential for establishing shots, transition sequences, brand heritage stories, and any content requiring the awe of accelerated time.\n\n---\n\n### TECHNICAL PARAMETERS\n\n**Time-Lapse Fundamentals:**\n- **Interval:** Time between frames determines speed — 1s interval = 24h in 1 minute\n- **Exposure:** Each frame must be properly exposed; changing light requires auto or ramping\n- **Motion Blur:** Slow shutter (1\u002F2 to 2 seconds) per frame creates fluid motion streaks\n- **Stability:** Locked tripod essential; any movement magnifies dramatically\n- **Duration:** Hours or days of real time compressed to seconds\n- **Emotional Register: Awe, scale, patience, inevitability, life continuing**\n\n**Hyper-Lapse Fundamentals:**\n- **Movement:** Camera travels significant distance between each frame\n- **Registration:** Same focal point locked frame-to-frame for smooth motion\n- **Interval:** 1–3 seconds of movement between shots\n- **Path:** Straight lines, arcs, or complex trajectories through space\n- **Stitching:** Hundreds of still frames become fluid camera movement\n- **Emotional Register: Impossible perspective, god-like movement, architectural intimacy**\n\n**Time-Lapse Subject Categories:**\n\n| Subject | Interval | Best Time | Visual Effect | Emotional |\n|---------|---------|-----------|---------------|-----------|\n| **Clouds** | 2–5 seconds | Any | Sky rivers, weather fronts | Nature's power, scale |\n| **Stars** | 15–30 seconds | Clear night | Earth rotation visible | Cosmic perspective, insignificance |\n| **Traffic** | 1–2 seconds | Rush hour | Light rivers, urban pulse | City as organism, energy |\n| **Construction** | 5–30 minutes | Daylight | Building growing from ground | Creation, progress, patience |\n| **Plant Growth** | 5–30 minutes | Daylight | Life unfurling | Nature's persistence, time |\n| **Crowds** | 1–2 seconds | Events | Human tide, patterns | Society, collective behavior |\n| **Day-to-Night** | 10–30 seconds | Sunset | Sky color gradient | Transition, cycle, eternity |\n| **Tides** | 1–2 seconds | Coastal | Water advancing\u002Fretreating | Rhythm, inevitability, change |\n\n**Hyper-Lapse Path Types:**\n- **Straight Push:** Camera moves directly toward\u002Faway from subject\n- **Orbit:** Circular path around building, statue, or landmark\n- **Through Space:** Camera weaves through corridors, streets, or structures\n- **Vertical Rise:** Crane-up effect from ground to aerial perspective\n- **Follow Surface:** Camera skims along ground, water, or wall\n\n---\n\n### PROMPT ARCHITECTURE\n\n**Core Prompt Template (Time-Lapse):**\n```\nTime-lapse cinematography, [subject: clouds \u002F stars \u002F traffic \u002F construction \u002F nature],\n[temporal compression: hours compressed to seconds],\n[interval: frequent for fluid motion \u002F sparse for staccato effect],\n[motion blur: streaking light \u002F fluid cloud trails \u002F sharp freeze],\n[light transition: day-to-night \u002F consistent \u002F seasonal change],\nlocked stable framing, accelerated time aesthetic,\n[scale: vast landscape \u002F urban environment \u002F intimate detail],\nawe-inspiring temporal compression\n```\n\n**Core Prompt Template (Hyper-Lapse):**\n```\nHyper-lapse cinematography, [path type: push-in \u002F orbit \u002F through-space \u002F vertical],\n[movement distance: city block \u002F building circumference \u002F corridor length],\n[registration point: locked focal subject \u002F smooth trajectory],\n[compressed time: hundreds of frames stitched to fluid motion],\nimpossible camera movement through space,\n[environment: architectural \u002F natural \u002F urban \u002F interior],\nsmooth stitched motion, god-like perspective\n```\n\n**Negative Prompts:**\n```\nreal-time speed, normal motion, handheld shake, subject frozen static,\nno temporal change, jumpy inconsistent framing, normal exposure time,\nflat unchanging light, single moment capture, video footage look\n```\n\n---\n\n### ADVANCED TECHNIQUES\n\n**1. The Holy Grail Day-to-Night**\n- Technique: Exposure ramping from day through sunset to night\n- Sky: Blue → orange → magenta → deep blue → black with stars\n- City: Invisible → golden hour lit → twilight silhouette → electric night\n- Motion Blur: Increasing as light fades, creating light rivers at night\n- Emotional: The eternal cycle, patience rewarded, city awakening\n- Best For: City films, brand heritage, travel, epic establishing shots\n\n**2. The Star Trails Rotation**\n- Technique: 15–30 second intervals over 4+ hours\n- Effect: Stars become circular trails around celestial pole\n- Foreground: Static landscape or silhouette anchor\n- Motion: Earth's rotation made visible\n- Emotional: Cosmic scale, human insignificance, ancient wonder\n- Best For: Nature brands, contemplative content, science, awe\n\n**3. The Urban Hyper-Lapse Orbit**\n- Path: Perfect circle around landmark or building\n- Distance: 50–200 meters circumference\n- Registration: Building center locked in same frame position\n- Result: Building appears static while world spins around it\n- Emotional: Architectural power, human achievement, dizzying scale\n- Best For: Architecture, real estate, city branding, monuments\n\n**4. The Construction Genesis**\n- Interval: 10–30 minutes over weeks or months\n- Subject: Building rising from foundation to completion\n- Technique: Same locked framing throughout\n- Result: Structure grows like living organism\n- Emotional: Creation, progress, investment, future\n- Best For: Corporate heritage, infrastructure, development, industry\n\n**5. The Nature Bloom**\n- Interval: 5–15 minutes over days\n- Subject: Flower opening, plant growing, ice melting, season changing\n- Technique: Controlled environment, consistent lighting\n- Result: Invisible life processes made visible\n- Emotional: Nature's persistence, fragility, beauty, time\n- Best For: Environmental brands, wellness, agriculture, science\n\n---\n\n### EXAMPLE PROMPTS\n\n**Day-to-Night City Holy Grail:**\n> Time-lapse cinematography, city skyline day-to-night holy grail transition, 8 hours compressed to 15 seconds, exposure ramping from bright afternoon through golden hour to deep twilight to electric night, sky transitioning through blue orange magenta indigo black with emerging stars, traffic becoming light rivers with motion blur streaks, buildings transitioning from sunlit to twilight silhouette to illuminated windows, locked stable framing from rooftop vantage, awe-inspiring temporal compression, urban eternity aesthetic\n\n**Architectural Hyper-Lapse Orbit:**\n> Hyper-lapse cinematography, smooth orbital path around modern glass skyscraper, camera traveling perfect 100-meter circle with building center locked in frame registration, world appearing to spin around static architecture, hundreds of stitched frames creating impossible fluid motion, urban environment blurring past in compressed time, golden hour light raking across glass facade creating shifting reflections, god-like architectural perspective, smooth stitched hyper-lapse aesthetic\n\n---\n\n### TECHNICAL NOTES FOR AI GENERATION\n- Use \"time-lapse\" for static camera temporal compression\n- Use \"hyper-lapse\" for moving camera through compressed space\n- Specify motion blur: \"streaking clouds\" or \"light trails\" for fluid effect\n- For FLUX: describe single representative frame with temporal context — \"time-lapse frame showing cloud streaks\"\n- For LTX: describe motion explicitly — \"time-lapse acceleration of clouds racing across sky\"\n- Day-to-night transitions require describing full light range\n- Hyper-lapses need registration point: \"building remains centered as camera orbits\"\n- Combine with wide lens (16–24mm) for maximum scale and coverage\n",{"name":5,"author":35,"license":14,"version":36,"metadata":37,"description":7},"Cinesmith","1.0.0",{"hermes":38},{"tags":39,"category":40},[5,40,41],"cinesmith","production","master","a76a61826887171cb38ce217ae85643d5d7685d1","hermes_home\u002Fskills\u002Ftime_lapse_hyper_lapse",2,"https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01","https:\u002F\u002Fgithub.com\u002F0xzgbot","2026-08-31 09:13:28",{"source":8,"skillName":5,"commands":50,"prompt":60,"zipAvailable":61},[51,54,57],{"tool":52,"command":53},"npx","npx skills add 0xzgbot\u002Fforge-nps-v01 --skill time-lapse-hyper-lapse",{"tool":55,"command":56},"bunx","bunx skills add 0xzgbot\u002Fforge-nps-v01 --skill time-lapse-hyper-lapse",{"tool":58,"command":59},"pnpm","pnpm dlx skills add 0xzgbot\u002Fforge-nps-v01 --skill time-lapse-hyper-lapse","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Ftime_lapse_hyper_lapse\u002FSKILL.md",true,[],[64,77,91,105,116,128],{"skillNo":65,"name":66,"nameZh":6,"description":67,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":68,"categories":69,"keywords":70,"publishedAt":30},"01M71J5TFCV7K97773JYZE7ET8","yuanbao","Yuanbao (元宝) groups: @mention users, query info\u002Fmembers.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fyuanbao\u002FSKILL.md",[],[66,71,72,73,74,75,76],"groups","at","info","users","query","group",{"skillNo":78,"name":79,"nameZh":6,"description":80,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":81,"categories":82,"keywords":87,"publishedAt":30},"01M71J5QR69MCT5J8P3B4Y9ZHA","workflow-ltx-i2v","Use when the task involves workflow ltx i2v. DESCRIPTION.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fworkflow_ltx_i2v\u002FSKILL.md",[83,86],{"categoryNo":84,"categoryName":85,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000016","图像与多媒体",{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[88,89,90,26,28,29,27],"ltx","workflow ltx i2v","workflow",{"skillNo":92,"name":93,"nameZh":6,"description":94,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":95,"categories":96,"keywords":99,"publishedAt":30},"01M71J5NYW853AAPB17VR0F7ZX","workflow-flux2-text-to-image","Flux2 Text-to-Image Workflow Reference.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fworkflow_flux2_text_to_image\u002FSKILL.md",[97,98],{"categoryNo":84,"categoryName":85,"taxonomyType":20,"taxonomyTypeDesc":21},{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[100,101,90,102,103,26,104],"workflow flux2 text to image","image","text","reference","Text-to-Image",{"skillNo":106,"name":107,"nameZh":6,"description":108,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":109,"categories":110,"keywords":112,"publishedAt":30},"01M71J5KWY96MD6B6YC2XP6NXB","wide-angle-environmental","Use when the task involves wide angle environmental. DESCRIPTION.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fwide_angle_environmental\u002FSKILL.md",[111],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[113,114,115,26,28,29,27],"environmental","wide","wide angle environmental",{"skillNo":117,"name":118,"nameZh":6,"description":119,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":120,"categories":121,"keywords":123,"publishedAt":30},"01M71J5DXHECTDVDF8HRP81YFY","wes-anderson-specialist","Use when the task involves wes anderson specialist. 1. EXECUTIVE SUMMARY.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fwes_anderson_specialist\u002FSKILL.md",[122],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[124,125,126,127,29,27,28,26],"specialist","wes anderson specialist","summary","executive summary",{"skillNo":129,"name":130,"nameZh":6,"description":131,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":132,"categories":133,"keywords":135,"publishedAt":30},"01M71J5BRHX2N4BRG2VQMWJK3E","volumetric-god-rays-lighting","Use when the task involves volumetric god rays lighting. DESCRIPTION.","https:\u002F\u002Fgithub.com\u002F0xzgbot\u002Fforge-nps-v01\u002Fblob\u002Fmaster\u002Fhermes_home\u002Fskills\u002Fvolumetric_god_rays_lighting\u002FSKILL.md",[134],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},[136,137,27,29,28,26],"volumetric god rays lighting","lighting"]