slay-assets
Manage task assets (files, folders) via the slay CLI
- License 许可
- GPL-3.0
- 最近更新
- 2026-04-17
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01 前言 Front Matter
- name
- slay-assets
- trigger
- auto
- description
- Manage task assets (files, folders) via the slay CLI
03 SKILL.md 正文
Assets are files attached to tasks, stored on disk at {data-dir}/assets/{taskId}/{assetId}.ext. They can be text files, images, or any binary content. Use assets to attach specifications, screenshots, logs, or any reference material to a task.
The --task flag defaults to $SLAYZONE_TASK_ID for create, upload, and mkdir. Note: list requires an explicit task ID argument.
Files
-
slay tasks assets list <taskId> [--json] [--tree]List all assets for a task.--treeshows an indented folder structure. -
slay tasks assets read <assetId>Output asset content to stdout. Binary assets (images, etc.) are written as raw buffers; text assets as UTF-8. -
slay tasks assets create <title> [--task <id>] [--folder <id>] [--copy-from <path>] [--render-mode <mode>] [--json]Create a new asset. Content is read from stdin (must be piped — errors on TTY), or from a file via--copy-from. The render mode is inferred from the title's file extension if not specified (defaults to plain text if no extension). Reference created assets in task descriptions via[title](asset:<asset-id>). -
slay tasks assets upload <sourcePath> [--task <id>] [--title <name>] [--json]Upload a file from disk as an asset. Title defaults to the filename. -
slay tasks assets update <assetId> [--title <name>] [--render-mode <mode>] [--json]Update asset metadata. If the title changes and the file extension differs, the file is renamed on disk. -
slay tasks assets write <assetId>Replace the asset's content entirely. Reads from stdin (pipe required). -
slay tasks assets append <assetId>Append to the asset's content. Reads from stdin (pipe required). -
slay tasks assets delete <assetId>— delete an asset and its file. -
slay tasks assets path <assetId>— print the asset's absolute file path on disk.
Folders
Assets can be organized into folders. Folder operations support cycle detection — you can't move a folder into its own child.
slay tasks assets mkdir <name> [--task <id>] [--parent <id>] [--json]— create a folder, optionally nested under a parent.slay tasks assets rmdir <folderId> [--json]— delete a folder. Contained assets are moved to root, not deleted.slay tasks assets mvdir <folderId> --parent <id|"root"> [--json]— move a folder to a new parent. Use"root"to move to top level.slay tasks assets mv <assetId> --folder <id|"root"> [--json]— move an asset into a folder. Use"root"for top level.
Download / Export
Download assets in various formats. Default type is raw (original file).
slay tasks assets download <assetId> [--type raw|pdf|png|html] [--output <path>] [--json]— download a single asset.slay tasks assets download --type zip [--task <id>] [--output <path>] [--json]— download all task assets as a ZIP archive (no assetId needed).
Available types by render mode:
| Type | Available for |
|---|---|
| raw | all files |
| markdown, code, html, svg, mermaid | |
| png | svg, mermaid |
| html | markdown, code, mermaid |
| zip | all (task-level) |
pdf, png, and html exports require the SlayZone app to be running. --output defaults to the current directory with an auto-generated filename.
Piping examples
echo "Meeting notes from standup" | slay tasks assets create "standup-notes.md"
cat report.csv | slay tasks assets write <assetId>
curl -s https://example.com/data.json | slay tasks assets append <assetId>
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