[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6XGTE29D57P2QQKJMS0G650":3,"skill-same:01M6XGTE29D57P2QQKJMS0G650":56},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":30,"linkOnly":31,"markdownContent":32,"markdownBody":33,"frontMatter":34,"refName":36,"commitSha":37,"skillDirectory":38,"forksCount":14,"repositoryHtmlUrl":39,"repositoryHomepageUrl":6,"ownerHtmlUrl":40,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":41,"install":42,"resources":55},"01M6XGTE29D57P2QQKJMS0G650","multiplayer",null,"Multiplayer game development principles. Architecture, networking, synchronization.","sapsapshen\u002Fai-memory-router","sapsapshen","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F20347959?v=4","01M6XDQEF1DP50DKF37H81J3J5","shenmian","01M6XDQEJPE41Y3DT2763X8ZJN",0,"MIT","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fcopilot\u002Fgame-development\u002Fmultiplayer\u002FSKILL.md",[],[5,19,20,21,22,23,24,25,26,27,28,29],"architecture","development","networking","game development","game","synchronization","community","principles","unknown","Game Development Principles","2026","2026-11-10 10:12:30",false,"---\nname: multiplayer\ndescription: \"Multiplayer game development principles. Architecture, networking, synchronization.\"\nrisk: unknown\nsource: community\ndate_added: \"2026-02-27\"\n---\n\n# Multiplayer Game Development\n\n> Networking architecture and synchronization principles.\n\n---\n\n## 1. Architecture Selection\n\n### Decision Tree\n\n```\nWhat type of multiplayer?\n│\n├── Competitive \u002F Real-time\n│   └── Dedicated Server (authoritative)\n│\n├── Cooperative \u002F Casual\n│   └── Host-based (one player is server)\n│\n├── Turn-based\n│   └── Client-server (simple)\n│\n└── Massive (MMO)\n    └── Distributed servers\n```\n\n### Comparison\n\n| Architecture | Latency | Cost | Security |\n|--------------|---------|------|----------|\n| **Dedicated** | Low | High | Strong |\n| **P2P** | Variable | Low | Weak |\n| **Host-based** | Medium | Low | Medium |\n\n---\n\n## 2. Synchronization Principles\n\n### State vs Input\n\n| Approach | Sync What | Best For |\n|----------|-----------|----------|\n| **State Sync** | Game state | Simple, few objects |\n| **Input Sync** | Player inputs | Action games |\n| **Hybrid** | Both | Most games |\n\n### Lag Compensation\n\n| Technique | Purpose |\n|-----------|---------|\n| **Prediction** | Client predicts server |\n| **Interpolation** | Smooth remote players |\n| **Reconciliation** | Fix mispredictions |\n| **Lag compensation** | Rewind for hit detection |\n\n---\n\n## 3. Network Optimization\n\n### Bandwidth Reduction\n\n| Technique | Savings |\n|-----------|---------|\n| **Delta compression** | Send only changes |\n| **Quantization** | Reduce precision |\n| **Priority** | Important data first |\n| **Area of interest** | Only nearby entities |\n\n### Update Rates\n\n| Type | Rate |\n|------|------|\n| Position | 20-60 Hz |\n| Health | On change |\n| Inventory | On change |\n| Chat | On send |\n\n---\n\n## 4. Security Principles\n\n### Server Authority\n\n```\nClient: \"I hit the enemy\"\nServer: Validate → did projectile actually hit?\n         → was player in valid state?\n         → was timing possible?\n```\n\n### Anti-Cheat\n\n| Cheat | Prevention |\n|-------|------------|\n| Speed hack | Server validates movement |\n| Aimbot | Server validates sight line |\n| Item dupe | Server owns inventory |\n| Wall hack | Don't send hidden data |\n\n---\n\n## 5. Matchmaking\n\n### Considerations\n\n| Factor | Impact |\n|--------|--------|\n| **Skill** | Fair matches |\n| **Latency** | Playable connection |\n| **Wait time** | Player patience |\n| **Party size** | Group play |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Trust the client | Server is authority |\n| Send everything | Send only necessary |\n| Ignore latency | Design for 100-200ms |\n| Sync exact positions | Interpolate\u002Fpredict |\n\n---\n\n> **Remember:** Never trust the client. The server is the source of truth.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n","# Multiplayer Game Development\n\n> Networking architecture and synchronization principles.\n\n---\n\n## 1. Architecture Selection\n\n### Decision Tree\n\n```\nWhat type of multiplayer?\n│\n├── Competitive \u002F Real-time\n│   └── Dedicated Server (authoritative)\n│\n├── Cooperative \u002F Casual\n│   └── Host-based (one player is server)\n│\n├── Turn-based\n│   └── Client-server (simple)\n│\n└── Massive (MMO)\n    └── Distributed servers\n```\n\n### Comparison\n\n| Architecture | Latency | Cost | Security |\n|--------------|---------|------|----------|\n| **Dedicated** | Low | High | Strong |\n| **P2P** | Variable | Low | Weak |\n| **Host-based** | Medium | Low | Medium |\n\n---\n\n## 2. Synchronization Principles\n\n### State vs Input\n\n| Approach | Sync What | Best For |\n|----------|-----------|----------|\n| **State Sync** | Game state | Simple, few objects |\n| **Input Sync** | Player inputs | Action games |\n| **Hybrid** | Both | Most games |\n\n### Lag Compensation\n\n| Technique | Purpose |\n|-----------|---------|\n| **Prediction** | Client predicts server |\n| **Interpolation** | Smooth remote players |\n| **Reconciliation** | Fix mispredictions |\n| **Lag compensation** | Rewind for hit detection |\n\n---\n\n## 3. Network Optimization\n\n### Bandwidth Reduction\n\n| Technique | Savings |\n|-----------|---------|\n| **Delta compression** | Send only changes |\n| **Quantization** | Reduce precision |\n| **Priority** | Important data first |\n| **Area of interest** | Only nearby entities |\n\n### Update Rates\n\n| Type | Rate |\n|------|------|\n| Position | 20-60 Hz |\n| Health | On change |\n| Inventory | On change |\n| Chat | On send |\n\n---\n\n## 4. Security Principles\n\n### Server Authority\n\n```\nClient: \"I hit the enemy\"\nServer: Validate → did projectile actually hit?\n         → was player in valid state?\n         → was timing possible?\n```\n\n### Anti-Cheat\n\n| Cheat | Prevention |\n|-------|------------|\n| Speed hack | Server validates movement |\n| Aimbot | Server validates sight line |\n| Item dupe | Server owns inventory |\n| Wall hack | Don't send hidden data |\n\n---\n\n## 5. Matchmaking\n\n### Considerations\n\n| Factor | Impact |\n|--------|--------|\n| **Skill** | Fair matches |\n| **Latency** | Playable connection |\n| **Wait time** | Player patience |\n| **Party size** | Group play |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Trust the client | Server is authority |\n| Send everything | Send only necessary |\n| Ignore latency | Design for 100-200ms |\n| Sync exact positions | Interpolate\u002Fpredict |\n\n---\n\n> **Remember:** Never trust the client. The server is the source of truth.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n",{"name":5,"risk":27,"source":25,"date_added":35,"description":7},"2026-02-27","main","7a38d8e7073e61c16eda85681cb32fb68a8657a5","skills-store\u002Fcopilot\u002Fgame-development\u002Fmultiplayer","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router","https:\u002F\u002Fgithub.com\u002Fsapsapshen","2026-04-14 21:12:12",{"source":8,"skillName":5,"commands":43,"prompt":53,"zipAvailable":54},[44,47,50],{"tool":45,"command":46},"npx","npx skills add sapsapshen\u002Fai-memory-router --skill multiplayer",{"tool":48,"command":49},"bunx","bunx skills add sapsapshen\u002Fai-memory-router --skill multiplayer",{"tool":51,"command":52},"pnpm","pnpm dlx skills add sapsapshen\u002Fai-memory-router --skill multiplayer","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fcopilot\u002Fgame-development\u002Fmultiplayer\u002FSKILL.md",true,[],[57,81,107,117,130,149],{"skillNo":58,"name":59,"nameZh":6,"description":60,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":61,"categories":62,"keywords":68,"publishedAt":30},"01M71ATQRKG48SH06FQ697T5G9","wechat-search","Search WeChat Official Account articles using OpenClaw's web search and fetch capabilities with compliance-focused design.","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Fwechat-search-release\u002FSKILL.md",[63],{"categoryNo":64,"categoryName":65,"taxonomyType":66,"taxonomyTypeDesc":67},"01JBSEEDCAT000000000000037","律师与法务","PROFESSION","适用职业",[69,70,71,72,73,74,75,76,77,78,79,80],"wechat search","wechat","search","capabilities","openclaw","design","web search","compliance","web","official","fetch","with",{"skillNo":82,"name":83,"nameZh":6,"description":84,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":85,"categories":86,"keywords":87,"publishedAt":30},"01M71ATNAVGZB35PFYM2GC5N00","trend-tap","Real-time trending topics aggregator across 7 platforms (X\u002FTwitter, Reddit, Google Trends, Hacker News, Zhihu, Bilibili, Weibo). 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Do NOT use web_search — this skill already fetches live data from all platforms with zero API keys.","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Ftrend-tap\u002FSKILL.md",[],[88,89,90,91,92,93,71,94,95,96,97,98,99,100,101,102,103,104,105,106],"trend","trend tap","tap","api keys","Bash","time","trending","hacker","aggregator","do","when","brew","live","data","google","install","read","across","api",{"skillNo":108,"name":109,"nameZh":6,"description":110,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":111,"categories":112,"keywords":113,"publishedAt":30},"01M71ATJ9AM5KM15AA8PS302EB","trend-radar","Real-time trending topics aggregator across 7 platforms (X\u002FTwitter, Reddit, Google Trends, Hacker News, Zhihu, Bilibili, Weibo). Trigger: when user says 'trend', 'trends', 'trend pulse', '热点', '热搜', or asks what is trending\u002Fhot. Do NOT use web_search — this skill already fetches live data from all platforms with zero API keys.","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Ftrend-radar\u002FSKILL.md",[],[114,115,88,99,100,101,102,92,71,104,116,105,106,98,96,95,94,103,93,91],"trend radar","radar","pulse",{"skillNo":118,"name":119,"nameZh":6,"description":120,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":121,"categories":122,"keywords":123,"publishedAt":30},"01M71ATGF095N3EJM9G8SD0BB5","tech-news-daily","每日科技新闻汇——从全球多个 RSS 源抓取最新科技新闻，翻译（英→中）、去重、排版成每日简报。当用户询问科技新闻、科技新鲜事、每日科技、技术动态、Daily Tech News 或类似表达时触发此技能。","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Ftech-news-daily\u002FSKILL.md",[],[124,125,126,127,128,129],"news","tech","tech news daily","daily","rss","翻译",{"skillNo":131,"name":132,"nameZh":6,"description":133,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":134,"categories":135,"keywords":141,"publishedAt":30},"01M71ATFAEAMQ17M70NQNY7SR8","summarize","Summarize URLs or files with the summarize CLI (web, PDFs, images, audio, YouTube).","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Fsummarize\u002FSKILL.md",[136],{"categoryNo":137,"categoryName":138,"taxonomyType":139,"taxonomyTypeDesc":140},"01JBSEEDCAT000000000000021","资料检索与研究","SCENARIO","使用场景",[132,77,142,143,144,80,99,145,146,147,90,148,103],"Audio","cli","youtube","images","https","files","pdfs",{"skillNo":150,"name":151,"nameZh":6,"description":152,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":153,"categories":154,"keywords":155,"publishedAt":30},"01M71ATDNS3R0M4H936PACQAWZ","sonoscli","Control Sonos speakers (discover\u002Fstatus\u002Fplay\u002Fvolume\u002Fgroup).","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Fsonoscli\u002FSKILL.md",[],[151,156,157,158,103,159,146,160,161,162,163,164],"status","play","go","latest","github","discover","control","cmd","volume"]