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GDD structure, balancing, player psychology, progression.","sapsapshen\u002Fai-memory-router","sapsapshen","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F20347959?v=4","01M6XDQEF1DP50DKF37H81J3J5","shenmian","01M6XDQEJPE41Y3DT2763X8ZJN",0,"MIT","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fcopilot\u002Fgame-development\u002Fgame-design\u002FSKILL.md",[18,23],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000015","视觉设计","SCENARIO","使用场景",{"categoryNo":24,"categoryName":25,"taxonomyType":26,"taxonomyTypeDesc":27},"01JBSEEDCAT000000000000032","设计师","PROFESSION","适用职业",[29,30,31,32,33,34,35,36,37,38,39],"design","game design","game","design principles","community","structure","psychology","principles","player","unknown","2026","2026-11-10 10:12:30",false,"---\nname: game-design\ndescription: \"Game design principles. GDD structure, balancing, player psychology, progression.\"\nrisk: unknown\nsource: community\ndate_added: \"2026-02-27\"\n---\n\n# Game Design Principles\n\n> Design thinking for engaging games.\n\n---\n\n## 1. Core Loop Design\n\n### The 30-Second Test\n\n```\nEvery game needs a fun 30-second loop:\n1. ACTION → Player does something\n2. FEEDBACK → Game responds\n3. REWARD → Player feels good\n4. REPEAT\n```\n\n### Loop Examples\n\n| Genre | Core Loop |\n|-------|-----------|\n| Platformer | Run → Jump → Land → Collect |\n| Shooter | Aim → Shoot → Kill → Loot |\n| Puzzle | Observe → Think → Solve → Advance |\n| RPG | Explore → Fight → Level → Gear |\n\n---\n\n## 2. Game Design Document (GDD)\n\n### Essential Sections\n\n| Section | Content |\n|---------|---------|\n| **Pitch** | One-sentence description |\n| **Core Loop** | 30-second gameplay |\n| **Mechanics** | How systems work |\n| **Progression** | How player advances |\n| **Art Style** | Visual direction |\n| **Audio** | Sound direction |\n\n### Principles\n\n- Keep it living (update regularly)\n- Visuals help communicate\n- Less is more (start small)\n\n---\n\n## 3. Player Psychology\n\n### Motivation Types\n\n| Type | Driven By |\n|------|-----------|\n| **Achiever** | Goals, completion |\n| **Explorer** | Discovery, secrets |\n| **Socializer** | Interaction, community |\n| **Killer** | Competition, dominance |\n\n### Reward Schedules\n\n| Schedule | Effect | Use |\n|----------|--------|-----|\n| **Fixed** | Predictable | Milestone rewards |\n| **Variable** | Addictive | Loot drops |\n| **Ratio** | Effort-based | Grind games |\n\n---\n\n## 4. Difficulty Balancing\n\n### Flow State\n\n```\nToo Hard → Frustration → Quit\nToo Easy → Boredom → Quit\nJust Right → Flow → Engagement\n```\n\n### Balancing Strategies\n\n| Strategy | How |\n|----------|-----|\n| **Dynamic** | Adjust to player skill |\n| **Selection** | Let player choose |\n| **Accessibility** | Options for all |\n\n---\n\n## 5. Progression Design\n\n### Progression Types\n\n| Type | Example |\n|------|---------|\n| **Skill** | Player gets better |\n| **Power** | Character gets stronger |\n| **Content** | New areas unlock |\n| **Story** | Narrative advances |\n\n### Pacing Principles\n\n- Early wins (hook quickly)\n- Gradually increase challenge\n- Rest beats between intensity\n- Meaningful choices\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Design in isolation | Playtest constantly |\n| Polish before fun | Prototype first |\n| Force one way to play | Allow player expression |\n| Punish excessively | Reward progress |\n\n---\n\n> **Remember:** Fun is discovered through iteration, not designed on paper.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n","# Game Design Principles\n\n> Design thinking for engaging games.\n\n---\n\n## 1. Core Loop Design\n\n### The 30-Second Test\n\n```\nEvery game needs a fun 30-second loop:\n1. ACTION → Player does something\n2. FEEDBACK → Game responds\n3. REWARD → Player feels good\n4. REPEAT\n```\n\n### Loop Examples\n\n| Genre | Core Loop |\n|-------|-----------|\n| Platformer | Run → Jump → Land → Collect |\n| Shooter | Aim → Shoot → Kill → Loot |\n| Puzzle | Observe → Think → Solve → Advance |\n| RPG | Explore → Fight → Level → Gear |\n\n---\n\n## 2. Game Design Document (GDD)\n\n### Essential Sections\n\n| Section | Content |\n|---------|---------|\n| **Pitch** | One-sentence description |\n| **Core Loop** | 30-second gameplay |\n| **Mechanics** | How systems work |\n| **Progression** | How player advances |\n| **Art Style** | Visual direction |\n| **Audio** | Sound direction |\n\n### Principles\n\n- Keep it living (update regularly)\n- Visuals help communicate\n- Less is more (start small)\n\n---\n\n## 3. Player Psychology\n\n### Motivation Types\n\n| Type | Driven By |\n|------|-----------|\n| **Achiever** | Goals, completion |\n| **Explorer** | Discovery, secrets |\n| **Socializer** | Interaction, community |\n| **Killer** | Competition, dominance |\n\n### Reward Schedules\n\n| Schedule | Effect | Use |\n|----------|--------|-----|\n| **Fixed** | Predictable | Milestone rewards |\n| **Variable** | Addictive | Loot drops |\n| **Ratio** | Effort-based | Grind games |\n\n---\n\n## 4. Difficulty Balancing\n\n### Flow State\n\n```\nToo Hard → Frustration → Quit\nToo Easy → Boredom → Quit\nJust Right → Flow → Engagement\n```\n\n### Balancing Strategies\n\n| Strategy | How |\n|----------|-----|\n| **Dynamic** | Adjust to player skill |\n| **Selection** | Let player choose |\n| **Accessibility** | Options for all |\n\n---\n\n## 5. Progression Design\n\n### Progression Types\n\n| Type | Example |\n|------|---------|\n| **Skill** | Player gets better |\n| **Power** | Character gets stronger |\n| **Content** | New areas unlock |\n| **Story** | Narrative advances |\n\n### Pacing Principles\n\n- Early wins (hook quickly)\n- Gradually increase challenge\n- Rest beats between intensity\n- Meaningful choices\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Design in isolation | Playtest constantly |\n| Polish before fun | Prototype first |\n| Force one way to play | Allow player expression |\n| Punish excessively | Reward progress |\n\n---\n\n> **Remember:** Fun is discovered through iteration, not designed on paper.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n",{"name":5,"risk":38,"source":33,"date_added":45,"description":7},"2026-02-27","main","7a38d8e7073e61c16eda85681cb32fb68a8657a5","skills-store\u002Fcopilot\u002Fgame-development\u002Fgame-design","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router","https:\u002F\u002Fgithub.com\u002Fsapsapshen","2026-04-14 21:12:12",{"source":8,"skillName":5,"commands":53,"prompt":63,"zipAvailable":64},[54,57,60],{"tool":55,"command":56},"npx","npx skills add sapsapshen\u002Fai-memory-router --skill game-design",{"tool":58,"command":59},"bunx","bunx skills add sapsapshen\u002Fai-memory-router --skill game-design",{"tool":61,"command":62},"pnpm","pnpm dlx skills add sapsapshen\u002Fai-memory-router --skill game-design","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fcopilot\u002Fgame-development\u002Fgame-design\u002FSKILL.md",true,[],[67,88,114,124,137,154],{"skillNo":68,"name":69,"nameZh":6,"description":70,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":71,"categories":72,"keywords":76,"publishedAt":40},"01M71ATQRKG48SH06FQ697T5G9","wechat-search","Search WeChat Official Account articles using OpenClaw's web search and fetch capabilities with compliance-focused design.","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Fwechat-search-release\u002FSKILL.md",[73],{"categoryNo":74,"categoryName":75,"taxonomyType":26,"taxonomyTypeDesc":27},"01JBSEEDCAT000000000000037","律师与法务",[77,78,79,80,81,29,82,83,84,85,86,87],"wechat search","wechat","search","capabilities","openclaw","web search","compliance","web","official","fetch","with",{"skillNo":89,"name":90,"nameZh":6,"description":91,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":92,"categories":93,"keywords":94,"publishedAt":40},"01M71ATNAVGZB35PFYM2GC5N00","trend-tap","Real-time trending topics aggregator across 7 platforms (X\u002FTwitter, Reddit, Google Trends, Hacker News, Zhihu, Bilibili, Weibo). 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Do NOT use web_search — this skill already fetches live data from all platforms with zero API keys.","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Ftrend-tap\u002FSKILL.md",[],[95,96,97,98,99,100,79,101,102,103,104,105,106,107,108,109,110,111,112,113],"trend","trend tap","tap","api keys","Bash","time","trending","hacker","aggregator","do","when","brew","live","data","google","install","read","across","api",{"skillNo":115,"name":116,"nameZh":6,"description":117,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":118,"categories":119,"keywords":120,"publishedAt":40},"01M71ATJ9AM5KM15AA8PS302EB","trend-radar","Real-time trending topics aggregator across 7 platforms (X\u002FTwitter, Reddit, Google Trends, Hacker News, Zhihu, Bilibili, Weibo). 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Do NOT use web_search — this skill already fetches live data from all platforms with zero API keys.","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Ftrend-radar\u002FSKILL.md",[],[121,122,95,106,107,108,109,99,79,111,123,112,113,105,103,102,101,110,100,98],"trend radar","radar","pulse",{"skillNo":125,"name":126,"nameZh":6,"description":127,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":128,"categories":129,"keywords":130,"publishedAt":40},"01M71ATGF095N3EJM9G8SD0BB5","tech-news-daily","每日科技新闻汇——从全球多个 RSS 源抓取最新科技新闻，翻译（英→中）、去重、排版成每日简报。当用户询问科技新闻、科技新鲜事、每日科技、技术动态、Daily Tech News 或类似表达时触发此技能。","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Ftech-news-daily\u002FSKILL.md",[],[131,132,133,134,135,136],"news","tech","tech news daily","daily","rss","翻译",{"skillNo":138,"name":139,"nameZh":6,"description":140,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":141,"categories":142,"keywords":146,"publishedAt":40},"01M71ATFAEAMQ17M70NQNY7SR8","summarize","Summarize URLs or files with the summarize CLI (web, PDFs, images, audio, YouTube).","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Fsummarize\u002FSKILL.md",[143],{"categoryNo":144,"categoryName":145,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000021","资料检索与研究",[139,84,147,148,149,87,106,150,151,152,97,153,110],"Audio","cli","youtube","images","https","files","pdfs",{"skillNo":155,"name":156,"nameZh":6,"description":157,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":158,"categories":159,"keywords":160,"publishedAt":40},"01M71ATDNS3R0M4H936PACQAWZ","sonoscli","Control Sonos speakers (discover\u002Fstatus\u002Fplay\u002Fvolume\u002Fgroup).","https:\u002F\u002Fgithub.com\u002Fsapsapshen\u002Fai-memory-router\u002Fblob\u002Fmain\u002Fskills-store\u002Fopenclaw\u002Fsonoscli\u002FSKILL.md",[],[156,161,162,163,110,164,151,165,166,167,168,169],"status","play","go","latest","github","discover","control","cmd","volume"]