[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6M2J0X5V7BD8NDGMPHSQXWS":3,"skill-same:01M6M2J0X5V7BD8NDGMPHSQXWS":79},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":6,"sourceHtmlUrl":15,"categories":16,"keywords":22,"publishedAt":45,"linkOnly":46,"markdownContent":47,"markdownBody":48,"frontMatter":49,"refName":60,"commitSha":61,"skillDirectory":62,"forksCount":13,"repositoryHtmlUrl":63,"repositoryHomepageUrl":6,"ownerHtmlUrl":64,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":65,"install":66,"resources":78},"01M6M2J0X5V7BD8NDGMPHSQXWS","seedance-audio",null,"This skill should be used when the user asks for Seedance 2.0 audio, dialogue, lip-sync, music, sound effects, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing.","endman100\u002Fskill-router-nexus","endman100","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F31997019?v=4","01M6KPDX17BYDWW4RRB0TNGGMX","01M6KPDX64Y2QBEWVFG5W5PWPF",0,"MIT","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FVideo-Generation\u002Fseedance-20\u002Fskills\u002Fseedance-audio\u002FSKILL.md",[17],{"categoryNo":18,"categoryName":19,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000016","图像与多媒体","SCENARIO","使用场景",[23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44],"Audio","seedance audio","seedance","mapping","2026","when","lip-sync","seedance-20","effects","for","true","timing","github","sound effects","visual","dialogue","reference","user","troubleshooting","music","https","sync","2026-11-10 10:12:30",false,"---\nname: seedance-audio\ndescription: \"This skill should be used when the user asks for Seedance 2.0 audio, dialogue, lip-sync, music, sound effects, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing.\"\nlicense: MIT\nuser-invocable: true\ntags:\n  - audio\n  - lip-sync\n  - dialogue\n  - seedance-20\nmetadata:\n  version: \"6.6.0\"\n  updated: \"2026-07-04\"\n  parent: \"seedance-20\"\n  author: \"Iamemily2050 (@iamemily2050)\"\n  repository: \"https:\u002F\u002Fgithub.com\u002FEmily2040\u002Fseedance-2.0\"\n  openclaw:\n    emoji: \"?\"\n    homepage: \"https:\u002F\u002Fgithub.com\u002FEmily2040\u002Fseedance-2.0\"\n---\n\n# seedance-audio\n\nUse this for dialogue, lip-sync, sound layers, music, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Audio should support the visible beat instead of becoming a second competing prompt.\n\nLoad `[ref:audio-guide]` for how the audio model behaves, per-language dialogue capacity, the voice-reference lip-sync path, beat-sync, desync repair, audio-reference conflicts, and multi-character workarounds. Load `[ref:audio-post-delivery]` when the user needs stems, M&E, dubbing, loudness, sync, mix, or delivery guidance.\n\n## Intent\n\nHalf of every emotion enters through the ears, and users almost always forget sound until its absence makes the clip feel dead. The soul here is giving every scene its sound before being asked - the room's breath, the action's evidence, the line that lands. When they hear it, they realize it was always part of what they meant.\n\n## Core Rules\n\nKeep dialogue short, quote spoken lines, and assign every line to a named speaker. Prefer locked or stable framing for lip-sync. Remove head-turning, large face motion, extreme camera moves, or busy hand gestures while mouth accuracy matters. Treat `[Audio1]` as a rhythm, pacing, mood, voice-tone, or ambience reference unless the active platform documents exact playback behavior; on surfaces that accept a spoken-voice reference, field reports indicate an attached voice clip can drive lip-sync directly: the model syncs to your audio instead of synthesizing speech - the most reliable field-reported path for non-English dialogue. Use only rights-cleared voices.\n\nReliability is probabilistic and language-dependent: field reports rank Mandarin strongest for lip-sync, English a close second, with Japanese, Korean, Russian, and others weaker. Keep non-English lines very short or use a voice reference, and budget retakes rather than promising a clean voiced take. See `[ref:audio-guide]` for the field-observed per-language dialogue-capacity table.\n\n## Sound Layer Pattern\n\nUse compact layers: `Dialogue: ... Sound: ... SFX: ... Music: ... Silence: ...`. Include only the layers that matter. Silence is valid when it sharpens drama or avoids confusing lip-sync.\n\n| Need | Stable audio direction |\n|---|---|\n| Lip-sync | `Character A, locked medium close-up, says \"I found it.\" Clear dry dialogue, no head turn.` |\n| Product ad | `Sound: low room tone. SFX: magnetic click on lid open, soft glass chime at final frame.` |\n| Beat sync | `[Audio1] provides tempo only; light pulses and foot taps match the downbeat.` |\n| Drama | `Distant rain and refrigerator hum; no music during the line.` |\n| Action | `Breathing grows louder, shoe squeak at landing, metal door buzzer at endpoint.` |\n\n## Multi-Character Dialogue\n\nUse one speaker per short clip when reliability matters. If two characters must speak, separate turns and keep the camera stable: `Character A says... pause. Character B answers...`. For complex exchanges, recommend generating controlled single-speaker clips and compositing in post.\n\n## Failure Fixes\n\nIf dialogue desyncs, shorten the line, lock the camera, remove head turns, clean the audio role, and reduce competing SFX. If the wrong speaker talks, assign tags and split lines by speaker. If audio is ignored, remove extra music\u002FSFX instructions and make the reference role explicit.\n\nIf audio and video references fight each other, mute the reference video before upload when possible, or make the priority explicit: `[Video1] controls camera only; [Audio1] controls tempo and energy`.\n\n## Sequence State\n\nWhen sequence state is present, inherit completed dialogue, active dialogue, ambience, music phase, SFX phase, current clip scope, continuity locks, exact reference tags, and reserved future beats. Do not repeat completed dialogue unless the user explicitly asks for a reprise. Continue or intentionally change the audio phase instead of restarting it by accident.\n\n## Output Contract\n\nReturn speaker map, quoted dialogue, sound layers, audio reference role, lip-sync constraints, post\u002Fdelivery notes if needed, and a compact prompt-ready audio block.\n","# seedance-audio\n\nUse this for dialogue, lip-sync, sound layers, music, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Audio should support the visible beat instead of becoming a second competing prompt.\n\nLoad `[ref:audio-guide]` for how the audio model behaves, per-language dialogue capacity, the voice-reference lip-sync path, beat-sync, desync repair, audio-reference conflicts, and multi-character workarounds. Load `[ref:audio-post-delivery]` when the user needs stems, M&E, dubbing, loudness, sync, mix, or delivery guidance.\n\n## Intent\n\nHalf of every emotion enters through the ears, and users almost always forget sound until its absence makes the clip feel dead. The soul here is giving every scene its sound before being asked - the room's breath, the action's evidence, the line that lands. When they hear it, they realize it was always part of what they meant.\n\n## Core Rules\n\nKeep dialogue short, quote spoken lines, and assign every line to a named speaker. Prefer locked or stable framing for lip-sync. Remove head-turning, large face motion, extreme camera moves, or busy hand gestures while mouth accuracy matters. Treat `[Audio1]` as a rhythm, pacing, mood, voice-tone, or ambience reference unless the active platform documents exact playback behavior; on surfaces that accept a spoken-voice reference, field reports indicate an attached voice clip can drive lip-sync directly: the model syncs to your audio instead of synthesizing speech - the most reliable field-reported path for non-English dialogue. Use only rights-cleared voices.\n\nReliability is probabilistic and language-dependent: field reports rank Mandarin strongest for lip-sync, English a close second, with Japanese, Korean, Russian, and others weaker. Keep non-English lines very short or use a voice reference, and budget retakes rather than promising a clean voiced take. See `[ref:audio-guide]` for the field-observed per-language dialogue-capacity table.\n\n## Sound Layer Pattern\n\nUse compact layers: `Dialogue: ... Sound: ... SFX: ... Music: ... Silence: ...`. Include only the layers that matter. Silence is valid when it sharpens drama or avoids confusing lip-sync.\n\n| Need | Stable audio direction |\n|---|---|\n| Lip-sync | `Character A, locked medium close-up, says \"I found it.\" Clear dry dialogue, no head turn.` |\n| Product ad | `Sound: low room tone. SFX: magnetic click on lid open, soft glass chime at final frame.` |\n| Beat sync | `[Audio1] provides tempo only; light pulses and foot taps match the downbeat.` |\n| Drama | `Distant rain and refrigerator hum; no music during the line.` |\n| Action | `Breathing grows louder, shoe squeak at landing, metal door buzzer at endpoint.` |\n\n## Multi-Character Dialogue\n\nUse one speaker per short clip when reliability matters. If two characters must speak, separate turns and keep the camera stable: `Character A says... pause. Character B answers...`. For complex exchanges, recommend generating controlled single-speaker clips and compositing in post.\n\n## Failure Fixes\n\nIf dialogue desyncs, shorten the line, lock the camera, remove head turns, clean the audio role, and reduce competing SFX. If the wrong speaker talks, assign tags and split lines by speaker. If audio is ignored, remove extra music\u002FSFX instructions and make the reference role explicit.\n\nIf audio and video references fight each other, mute the reference video before upload when possible, or make the priority explicit: `[Video1] controls camera only; [Audio1] controls tempo and energy`.\n\n## Sequence State\n\nWhen sequence state is present, inherit completed dialogue, active dialogue, ambience, music phase, SFX phase, current clip scope, continuity locks, exact reference tags, and reserved future beats. Do not repeat completed dialogue unless the user explicitly asks for a reprise. Continue or intentionally change the audio phase instead of restarting it by accident.\n\n## Output Contract\n\nReturn speaker map, quoted dialogue, sound layers, audio reference role, lip-sync constraints, post\u002Fdelivery notes if needed, and a compact prompt-ready audio block.\n",{"name":5,"tags":50,"license":14,"metadata":52,"description":7,"user-invocable":59},[51,29,38,30],"audio",{"author":53,"parent":30,"updated":54,"version":55,"openclaw":56,"repository":58},"Iamemily2050 (@iamemily2050)","2026-07-04","6.6.0",{"emoji":57,"homepage":58},"?","https:\u002F\u002Fgithub.com\u002FEmily2040\u002Fseedance-2.0",true,"main","f19b254e8975d0bfddb394686706106930d7964d","Video-Generation\u002Fseedance-20\u002Fskills\u002Fseedance-audio","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus","https:\u002F\u002Fgithub.com\u002Fendman100","2026-11-12 18:13:37",{"source":8,"skillName":5,"commands":67,"prompt":77,"zipAvailable":59},[68,71,74],{"tool":69,"command":70},"npx","npx skills add endman100\u002Fskill-router-nexus --skill seedance-audio",{"tool":72,"command":73},"bunx","bunx skills add endman100\u002Fskill-router-nexus --skill seedance-audio",{"tool":75,"command":76},"pnpm","pnpm dlx skills add endman100\u002Fskill-router-nexus --skill seedance-audio","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FVideo-Generation\u002Fseedance-20\u002Fskills\u002Fseedance-audio\u002FSKILL.md",[],[80,103,137,158,167,191],{"skillNo":81,"name":82,"nameZh":6,"description":83,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":84,"sourceHtmlUrl":85,"categories":86,"keywords":92,"publishedAt":45},"01M6MPCT5BXVER8HQZTW3QE9AS","create-master","基于佛教经典文献，生成特定高僧大德的 AI 教学角色","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FMetaphysics-and-Spirituality\u002FMaster-skill\u002FLICENSE","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FMetaphysics-and-Spirituality\u002FMaster-skill\u002FSKILL.md",[87],{"categoryNo":88,"categoryName":89,"taxonomyType":90,"taxonomyTypeDesc":91},"01JBSEEDCAT000000000000039","教师与教育","PROFESSION","适用职业",[93,94,95,96,33,97,98,99,100,101,102],"create master","master","create","生成","webfetch","edit","write","read","grep","Bash",{"skillNo":104,"name":105,"nameZh":6,"description":106,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":107,"sourceHtmlUrl":108,"categories":109,"keywords":119,"publishedAt":45},"01M6M43AKE95Y64E1JRXEF5QQ3","writing-dna-skill","从至少 20 篇完整文章中蒸馏可复用的写作 DNA，分析语言、文章结构、选题逻辑、素材策略、认知框架和视觉风格，并生成 Writing-DNA.md；按该 DNA 写作时会读取全部蒸馏产物和 5 篇相关原文。用于中英文作者、账号、品牌或出版物的风格分析与一致性写作。 Distill reusable Writing DNA from at least 20 complete articles for Chinese or English authors, publications, brands, and accounts; use for language, structure, topic logic, source strategy, cognitive-frame, and visual-style analysis.","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FWriting-and-Content\u002Fwriting-dna-skill\u002FLICENSE","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FWriting-and-Content\u002Fwriting-dna-skill\u002FSKILL.md",[110,113,116],{"categoryNo":111,"categoryName":112,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000018","写作与文案",{"categoryNo":114,"categoryName":115,"taxonomyType":20,"taxonomyTypeDesc":21},"01JBSEEDCAT000000000000023","Skill与智能体开发",{"categoryNo":117,"categoryName":118,"taxonomyType":90,"taxonomyTypeDesc":91},"01JBSEEDCAT000000000000036","内容创作者",[120,121,122,123,124,125,37,126,127,128,129,130,131,96,132,133,134,32,135,136],"writing dna skill","DNA","writing","strategy","english","logic","structure","chinese","reusable","use","style","distill","analysis","frame","source","at","complete",{"skillNo":138,"name":139,"nameZh":6,"description":140,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":141,"sourceHtmlUrl":142,"categories":143,"keywords":146,"publishedAt":45},"01M6M428TTCGQ4ME3KY99VN037","stop-slop","Remove AI writing patterns from prose. Use when drafting, editing, or reviewing text to eliminate predictable AI tells.","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FWriting-and-Content\u002Fstop-slop\u002FLICENSE","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FWriting-and-Content\u002Fstop-slop\u002FSKILL.md",[144,145],{"categoryNo":111,"categoryName":112,"taxonomyType":20,"taxonomyTypeDesc":21},{"categoryNo":117,"categoryName":118,"taxonomyType":90,"taxonomyTypeDesc":91},[147,148,149,150,28,151,43,152,153,129,154,155,156,32,157,122],"slop","stop slop","stop","drafting","drafts","patterns","prose","remove","editing","text","content",{"skillNo":159,"name":160,"nameZh":6,"description":161,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":162,"sourceHtmlUrl":163,"categories":164,"keywords":165,"publishedAt":45},"01M6M41X0B7EBX42TK435DMGGR","shuorenhua","检查和清理中英文文本里的 AI 套路，适用于“去 AI 味”“说人话”“自然一点”“别像模板”“先标问题”这类改写和审稿需求；按场景控制力度，同时保留事实、术语、语域和责任主体。","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FWriting-and-Content\u002Fshuorenhua\u002FLICENSE","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FWriting-and-Content\u002Fshuorenhua\u002FSKILL.md",[],[160,166],"文本",{"skillNo":168,"name":169,"nameZh":6,"description":170,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":171,"sourceHtmlUrl":172,"categories":173,"keywords":174,"publishedAt":45},"01M6M3ZD12WBEW5KXKDM4N6DFG","naming","Name products, SaaS, brands, open source projects, bots, and apps. Use when the user needs to name something, find a brand name, or pick a product name. Metaphor-driven process that produces memorable, meaningful names and avoids AI slop.","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FWriting-and-Content\u002Fnaming-main\u002FLICENSE","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FWriting-and-Content\u002Fnaming-main\u002FSKILL.md",[],[169,175,176,177,178,179,129,180,100,134,181,182,183,184,102,185,186,187,188,28,189,190,147],"repo","websearch","product name","apps","bots","view","brand","pick","gh","projects","open","saas","open source","product","describe","ai slop",{"skillNo":192,"name":193,"nameZh":6,"description":194,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":6,"repositoryNo":12,"starsCount":13,"licenseSpdxId":14,"licenseFileUrl":195,"sourceHtmlUrl":196,"categories":197,"keywords":199,"publishedAt":45},"01M6M3YVXAFAAWJ7F6JMPFREYE","humanizer-zh","去除文本中的 AI 生成痕迹。适用于编辑或审阅文本，使其听起来更自然、更像人类书写。\n基于维基百科的\"AI 写作特征\"综合指南。检测并修复以下模式：夸大的象征意义、\n宣传性语言、以 -ing 结尾的肤浅分析、模糊的归因、破折号过度使用、三段式法则、\nAI 词汇、否定式排比、过多的连接性短语。","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FWriting-and-Content\u002Fhumanizer-zh\u002FLICENSE","https:\u002F\u002Fgithub.com\u002Fendman100\u002Fskill-router-nexus\u002Fblob\u002Fmain\u002FWriting-and-Content\u002Fhumanizer-zh\u002FSKILL.md",[198],{"categoryNo":111,"categoryName":112,"taxonomyType":20,"taxonomyTypeDesc":21},[200,201,202,100,99,98,122,96,166,203,147,149],"humanizer","zh","humanizer zh","翻译"]