webgpu-threejs-tsl
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
- License 许可
- MIT
- 最近更新
- 2026-11-11
- Stars
- ★ 512
- Forks
- 41
01 前言 Front Matter
- name
- webgpu-threejs-tsl
- description
- Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
02 资源文件 25
- 脚本assets/color_palettes.py5.6 KB
- 资产文件assets/nature.mplstyle1.4 KB
- 资产文件assets/presentation.mplstyle1.3 KB
- 资产文件assets/publication.mplstyle1.4 KB
- 参考文档docs/compute-shaders.md15.3 KB
- 参考文档docs/core-concepts.md10.7 KB
- 参考文档docs/device-loss.md9.0 KB
- 参考文档docs/limits-and-features.md4.9 KB
- 参考文档docs/materials.md8.6 KB
- 参考文档docs/post-processing.md13.0 KB
- 参考文档docs/wgsl-integration.md6.4 KB
- 脚本examples/basic-setup.js2.2 KB
- 脚本examples/custom-material.js4.2 KB
- 脚本examples/earth-shader.js8.4 KB
- 脚本examples/particle-system.js7.2 KB
- 脚本examples/post-processing.js5.1 KB
- 参考文档REFERENCE.md8.8 KB
- 参考文档references/color_palettes.md9.6 KB
- 参考文档references/journal_requirements.md9.3 KB
- 参考文档references/matplotlib_examples.md17.7 KB
- 参考文档references/publication_guidelines.md8.4 KB
- 脚本scripts/figure_export.py10.6 KB
- 脚本scripts/style_presets.py11.9 KB
- 脚本templates/compute-shader.js9.3 KB
- 脚本templates/webgpu-project.js6.2 KB
03 SKILL.md 正文
WebGPU Three.js with TSL
TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.
Quick Start
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';
const renderer = new THREE.WebGPURenderer();
await renderer.init();
const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = color(0xff0000).mul(oscSine(time));
Skill Contents
Documentation
docs/core-concepts.md- Types, operators, uniforms, control flowdocs/materials.md- Node materials and all propertiesdocs/compute-shaders.md- GPU compute with instanced arraysdocs/post-processing.md- Built-in and custom effectsdocs/wgsl-integration.md- Custom WGSL functionsdocs/device-loss.md- Handling GPU device loss and recoverydocs/limits-and-features.md- WebGPU device limits and optional features
Examples
examples/basic-setup.js- Minimal WebGPU projectexamples/custom-material.js- Custom shader materialexamples/particle-system.js- GPU compute particlesexamples/post-processing.js- Effect pipelineexamples/earth-shader.js- Complete Earth with atmosphere
Templates
templates/webgpu-project.js- Starter project templatetemplates/compute-shader.js- Compute shader template
Reference
REFERENCE.md- Quick reference cheatsheet
Key Concepts
Import Pattern
// Always use the WebGPU entry point
import * as THREE from 'three/webgpu';
import { /* TSL functions */ } from 'three/tsl';
Node Materials
Replace standard material properties with TSL nodes:
material.colorNode = texture(map); // instead of material.map
material.roughnessNode = float(0.5); // instead of material.roughness
material.positionNode = displaced; // vertex displacement
Method Chaining
TSL uses method chaining for operations:
// Instead of: sin(time * 2.0 + offset) * 0.5 + 0.5
time.mul(2.0).add(offset).sin().mul(0.5).add(0.5)
Custom Functions
Use Fn() for reusable shader logic:
const fresnel = Fn(([power = 2.0]) => {
const nDotV = normalWorld.dot(viewDir).saturate();
return float(1.0).sub(nDotV).pow(power);
});
When to Use This Skill
- Setting up Three.js with WebGPU renderer
- Creating custom shader materials with TSL
- Writing GPU compute shaders
- Building post-processing pipelines
- Migrating from GLSL to TSL
- Implementing visual effects (particles, water, terrain, etc.)
Resources
- Three.js TSL Wiki
- WebGPU Examples (files prefixed with
webgpu_)
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