[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6DCE17ZGCRBSM6DCKK367MN":3,"skill-same:01M6DCE17ZGCRBSM6DCKK367MN":54},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":29,"linkOnly":30,"markdownContent":31,"markdownBody":32,"frontMatter":33,"refName":34,"commitSha":35,"skillDirectory":36,"forksCount":14,"repositoryHtmlUrl":37,"repositoryHomepageUrl":6,"ownerHtmlUrl":38,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":39,"install":40,"resources":53},"01M6DCE17ZGCRBSM6DCKK367MN","cheat-engine-x64dbg-ida-handoff",null,"Use when moving runtime findings between Cheat Engine, x64dbg, and IDA Pro, especially for converting value scans or breakpoints into typed static analysis and durable module-relative anchors.","Prekzursil\u002Fagent-skills-toolchain","Prekzursil","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F54636077?v=4","01M6DACZ1PCQHD99SCR1YXG28B","Andrei Mihai Visalon","01M6DACZ670WZF535V3WYYSS4Z",0,"MIT","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Fplatform\u002Frouting\u002Ffixtures\u002Fhome\u002F.agents\u002Fskills\u002Fcheat-engine-x64dbg-ida-handoff\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27,28],"handoff","engine","cheat","cheat engine x64dbg ida handoff","x64dbg","static analysis","analysis","use","runtime","module","2026-11-10 10:12:30",false,"---\nname: cheat-engine-x64dbg-ida-handoff\ndescription: Use when moving runtime findings between Cheat Engine, x64dbg, and IDA Pro, especially for converting value scans or breakpoints into typed static analysis and durable module-relative anchors.\n---\n\n# Cheat Engine x64dbg IDA Handoff\n\n## Overview\n\nUse this skill when you already know the three tools belong in the same workflow. The goal is to preserve evidence while moving from quick runtime discovery to breakpoint-led understanding to durable static interpretation.\n\n## Handoff Pattern\n\n1. Start in `$cheat-engine-workflow` when you only have a live value, toggle, structure field, or AOB candidate.\n2. Move to `$x64dbg` once you need control flow, breakpoints, or instruction-level confirmation.\n3. Carry the result into IDA only after you can state the module, relative offset, and the bytes or callsite that matter.\n4. Use `$ida-decompiler-cleanup` to make the relevant function understandable, not to clean the whole binary.\n5. If the result must persist across builds, route it into `$dump-to-signature-workflow` or `$binary-ninja-diff-signatures` depending on the static surface you prefer.\n\n## Common Mistakes\n\n- Jumping straight from Cheat Engine to IDA without a debugger-confirmed control-flow explanation.\n- Moving a runtime address into IDA without preserving module-relative context.\n- Treating the handoff as done before the IDA function is understandable enough to support the next step.\n\n## Reference Map\n\nRead `references\u002Fhandoff.md` for the exact evidence that should survive each tool transition.\n","# Cheat Engine x64dbg IDA Handoff\n\n## Overview\n\nUse this skill when you already know the three tools belong in the same workflow. The goal is to preserve evidence while moving from quick runtime discovery to breakpoint-led understanding to durable static interpretation.\n\n## Handoff Pattern\n\n1. Start in `$cheat-engine-workflow` when you only have a live value, toggle, structure field, or AOB candidate.\n2. Move to `$x64dbg` once you need control flow, breakpoints, or instruction-level confirmation.\n3. Carry the result into IDA only after you can state the module, relative offset, and the bytes or callsite that matter.\n4. Use `$ida-decompiler-cleanup` to make the relevant function understandable, not to clean the whole binary.\n5. If the result must persist across builds, route it into `$dump-to-signature-workflow` or `$binary-ninja-diff-signatures` depending on the static surface you prefer.\n\n## Common Mistakes\n\n- Jumping straight from Cheat Engine to IDA without a debugger-confirmed control-flow explanation.\n- Moving a runtime address into IDA without preserving module-relative context.\n- Treating the handoff as done before the IDA function is understandable enough to support the next step.\n\n## Reference Map\n\nRead `references\u002Fhandoff.md` for the exact evidence that should survive each tool transition.\n",{"name":5,"description":7},"main","a298c929b6cbd662e1fce54302ce520d5ceea1a5","platform\u002Frouting\u002Ffixtures\u002Fhome\u002F.agents\u002Fskills\u002Fcheat-engine-x64dbg-ida-handoff","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain","https:\u002F\u002Fgithub.com\u002FPrekzursil","2026-11-02 14:30:57",{"source":8,"skillName":5,"commands":41,"prompt":51,"zipAvailable":52},[42,45,48],{"tool":43,"command":44},"npx","npx skills add Prekzursil\u002Fagent-skills-toolchain --skill cheat-engine-x64dbg-ida-handoff",{"tool":46,"command":47},"bunx","bunx skills add Prekzursil\u002Fagent-skills-toolchain --skill cheat-engine-x64dbg-ida-handoff",{"tool":49,"command":50},"pnpm","pnpm dlx skills add Prekzursil\u002Fagent-skills-toolchain --skill cheat-engine-x64dbg-ida-handoff","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Fplatform\u002Frouting\u002Ffixtures\u002Fhome\u002F.agents\u002Fskills\u002Fcheat-engine-x64dbg-ida-handoff\u002FSKILL.md",true,[],[55,76,107,134,148,164],{"skillNo":56,"name":57,"nameZh":6,"description":58,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":59,"categories":60,"keywords":61,"publishedAt":29},"01M6DF7D7478R55P46REYH4QAC","clarify-requirements","Resolve genuine pre-execution ambiguity by scanning repo context, generating 1-6 grounded options, and asking 1-3 focused questions via AskUserQuestion. NOT for mid-task use (injection risk); NOT when the goal is already unambiguous; use to disambiguate vague prompts before any file edits.","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Fworkspace-hooks\u002Fskills\u002Fclarify-requirements\u002FSKILL.md",[],[62,63,64,65,66,67,68,69,70,26,71,72,73,74,75],"clarify requirements","clarify","requirements","risk","options","task","prompts","goal","scanning","context","repo","injection","execution","file",{"skillNo":77,"name":78,"nameZh":6,"description":79,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":80,"categories":81,"keywords":87,"publishedAt":29},"01M6DF79CA4BHJS66J8EZDBPWJ","openmm-md","Run FREE, open-source, Windows-native GPU molecular dynamics via the openmm-md MCP (OpenMM + CUDA on the local NVIDIA GPU). Use for protein \u002F protein-ligand MD when you want a free stack or are on Windows without a Schrodinger license. Covers the full workflow (prepare, solvate, minimize, equilibrate, production, analyze, mmgbsa) AND an honest decision guide vs Schrodinger Desmond, including how to run Desmond legitimately on Linux or a cloud GPU with a real license. This is a deliberately LESSER free alternative and does NOT replace the schrodinger MCP tools. Do NOT use it to pick a free tool when a validated FEP+, WaterMap, IFD-MD, or Prime MM-GBSA result is actually required.","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Fmcp\u002Fopenmm-md-mcp\u002Fskill\u002Fopenmm-md\u002FSKILL.md",[82],{"categoryNo":83,"categoryName":84,"taxonomyType":85,"taxonomyTypeDesc":86},"01JBSEEDCAT000000000000023","Skill与智能体开发","SCENARIO","使用场景",[88,89,90,91,92,93,94,95,96,97,98,99,100,101,26,102,103,104,105,106],"openmm md","how","decision","pick","linux","analyze","tool","stack","open","NVIDIA","gpu","license","workflow","windows","free","molecular dynamics","local","do","MCP",{"skillNo":108,"name":109,"nameZh":6,"description":110,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":111,"categories":112,"keywords":119,"publishedAt":29},"01M6DF76C1MG85VEWP8VZCBNMN","visual-review","Take screenshots of web pages and UI using Playwright for visual review and iteration","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Feditor\u002Fmetaswarm\u002Fskills\u002Fvisual-review\u002FSKILL.md",[113,116],{"categoryNo":114,"categoryName":115,"taxonomyType":85,"taxonomyTypeDesc":86},"01JBSEEDCAT000000000000003","演示文稿",{"categoryNo":117,"categoryName":118,"taxonomyType":85,"taxonomyTypeDesc":86},"01JBSEEDCAT000000000000008","测试与质量",[120,121,122,123,124,125,126,127,128,129,89,130,131,132,133],"review","visual","visual review","pages","web","false","iteration","take","check","slides","ui","screenshot","playwright","screenshots",{"skillNo":135,"name":136,"nameZh":6,"description":137,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":138,"categories":139,"keywords":140,"publishedAt":29},"01M6DF73AQVCBZKEN0YXEX9FXP","status","Diagnostic status report — shows metaswarm installation state, project setup, and potential issues","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Feditor\u002Fmetaswarm\u002Fskills\u002Fstatus\u002FSKILL.md",[],[136,141,142,143,144,145,146,147],"setup","report","project","installation","project setup","issues","state",{"skillNo":149,"name":150,"nameZh":6,"description":151,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":152,"categories":153,"keywords":155,"publishedAt":29},"01M6DF6X6C2XB0P6GX76P7TTYV","start","Use when starting work on any task, when the user mentions metaswarm, or when the user wants to begin tracked development work","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Feditor\u002Fmetaswarm\u002Fskills\u002Fstart\u002FSKILL.md",[154],{"categoryNo":83,"categoryName":84,"taxonomyType":85,"taxonomyTypeDesc":86},[150,156,67,157,158,159,26,160,161,162,163],"start issue","issue","ready","work on issue","user","work","work on","development",{"skillNo":165,"name":141,"nameZh":6,"description":166,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":167,"categories":168,"keywords":169,"publishedAt":29},"01M6DF6QMJ9AJKFKHHKRT005PQ","Interactive project setup — detects your project, configures metaswarm, writes project-local files","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Feditor\u002Fmetaswarm\u002Fskills\u002Fsetup\u002FSKILL.md",[],[141,143,104,170,145,171],"files","interactive"]