AGENT SKILL

cheat-engine-workflow

Use when performing Cheat Engine-driven runtime analysis, including value scanning, pointer sanity checks, AOB validation, structure inspection, and trainer-oriented confirmation during reverse-engineering or game runtime workflows.

License 许可
MIT
最近更新
2026-11-02
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01 前言 Front Matter

name
cheat-engine-workflow
description
Use when performing Cheat Engine-driven runtime analysis, including value scanning, pointer sanity checks, AOB validation, structure inspection, and trainer-oriented confirmation during reverse-engineering or game runtime workflows.

03 SKILL.md 正文

Cheat Engine Workflow

Overview

Use Cheat Engine when the question is about live values, pointer stability, structure inspection, or validating an address/signature against the running process. It complements $x64dbg; it does not replace a debugger.

Quick Workflow

  1. Attach Cheat Engine to the running target process.
  2. Start with the narrowest possible live fact: a value, a toggle, a structure field, or an AOB candidate from a known code region.
  3. Use scans and rescans to confirm the smallest stable set of addresses or values.
  4. If an address matters long-term, record the module base, surrounding bytes, and any pointer-chain assumptions immediately.
  5. Hand confirmed findings to $dump-to-signature-workflow, $swfoc-runtime-address-hunting, or the relevant static-analysis skill when you need a durable artifact.

Common Mistakes

  • Treating a one-run absolute address as stable without module-base context.
  • Using Cheat Engine alone when call flow or control transfer still needs debugger evidence.
  • Saving only the final value and forgetting the bytes, module, or pointer assumptions that explain it.

Reference Map

Read references/workflow.md for the local MCP bridge status, the recommended scan discipline, and when to escalate to x64dbg or BinDiff/BinExport.

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