AGENT SKILL

swfoc-reverse-engineering

Use when working on SWFOC editor runtime or native analysis, or on the swfoc_memory dump bundle, especially for dump triage, debugger attach flows, signature generation, binary comparison, import repair, or moving evidence between WinDbg Preview, x64dbg, Cheat Engine, IDA Pro, Binary Ninja, and Ghidra.

License 许可
MIT
最近更新
2026-11-02
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01 前言 Front Matter

name
swfoc-reverse-engineering
description
Use when working on SWFOC editor runtime or native analysis, or on the swfoc_memory dump bundle, especially for dump triage, debugger attach flows, signature generation, binary comparison, import repair, or moving evidence between WinDbg Preview, x64dbg, Cheat Engine, IDA Pro, Binary Ninja, and Ghidra.

02 资源文件 2

03 SKILL.md 正文

SWFOC Reverse Engineering

Overview

Use this skill for SWFOC-native evidence work: dump triage, runtime tracing, static follow-up, and signature or diff workflows. Keep XML, Lua, MEG packaging, and submod integration in $swfoc-modding; use this skill when the question is really about the executable, dump, memory layout, or runtime behavior.

Workspace Anchors

  • Source and trainer workspace: C:\Users\Prekzursil\Downloads\SWFOC editor
  • Dump and artifact workspace: C:\Users\Prekzursil\Downloads\swfoc_memory
  • Primary dump artifact: StarWarsG.DMP
  • Prebuilt evidence pack: swfoc_memory\chatgpt_pro_bundle\

Recommended Workflow

  1. Validate the target first. Confirm whether the request is about the SWFOC runtime, a dump artifact, or source-side modding. If it is XML, Lua, or packaging work, hand back to $swfoc-modding.
  2. For the dump path, start with $windbg-preview on StarWarsG.DMP. Use $windbg-command-cookbook when you need exact WinDbg commands, and capture exception context, loaded modules, and the most relevant threads before opening a disassembler.
  3. For the live-runtime path, use $x64dbg plus $cheat-engine-workflow. Use $cheat-engine-x64dbg-ida-handoff when the target workflow explicitly spans Cheat Engine, x64dbg, and IDA. Add $ret-sync only after the debugger path is stable enough to justify syncing into a disassembler.
  4. Move into static analysis once you know which module, function family, or address range matters. Use $ida-decompiler-cleanup for Hex-Rays cleanup, $binary-ninja-diff-signatures for Binary Ninja-centered diff/signature work, or $ghidra-automation-recipes when Ghidra should be scripted. Use $apply-callee-type-ex in IDA, $peutils in Binary Ninja, or $ghidra-bridge for the narrower helper cases.
  5. Use $swfoc-runtime-address-hunting for SWFOC-specific anchors, then route durable findings through $dump-to-signature-workflow. When a finding must survive across game builds or variants, export both sides with $binexport, compare with $bindiff, and generate resilient patterns with $binja-sigmaker or a Cheat Engine AOB workflow.
  6. Escalate to the existing $volatility-3 or $angr skills only for genuinely memory-forensics-specific extraction or symbolic analysis needs.

Common Mistakes

  • Jumping straight from a dump to random decompiler browsing without first capturing the exception and thread context.
  • Mixing modding tasks and runtime RE tasks in one workflow without deciding which artifact is authoritative.
  • Treating one-off absolute addresses as stable without diffing or signature work.
  • Forgetting to reuse the existing evidence bundle under swfoc_memory\chatgpt_pro_bundle before redoing work.

Reference Map

Read references/workspace.md for the local workspace layout, the recommended first-pass commands, and the exact artifact folders that are already present.

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