AGENT SKILL

cheat-engine-x64dbg-ida-handoff

Use when moving runtime findings between Cheat Engine, x64dbg, and IDA Pro, especially for converting value scans or breakpoints into typed static analysis and durable module-relative anchors.

License 许可
MIT
最近更新
2026-11-02
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01 前言 Front Matter

name
cheat-engine-x64dbg-ida-handoff
description
Use when moving runtime findings between Cheat Engine, x64dbg, and IDA Pro, especially for converting value scans or breakpoints into typed static analysis and durable module-relative anchors.

02 资源文件 2

03 SKILL.md 正文

Cheat Engine x64dbg IDA Handoff

Overview

Use this skill when you already know the three tools belong in the same workflow. The goal is to preserve evidence while moving from quick runtime discovery to breakpoint-led understanding to durable static interpretation.

Handoff Pattern

  1. Start in $cheat-engine-workflow when you only have a live value, toggle, structure field, or AOB candidate.
  2. Move to $x64dbg once you need control flow, breakpoints, or instruction-level confirmation.
  3. Carry the result into IDA only after you can state the module, relative offset, and the bytes or callsite that matter.
  4. Use $ida-decompiler-cleanup to make the relevant function understandable, not to clean the whole binary.
  5. If the result must persist across builds, route it into $dump-to-signature-workflow or $binary-ninja-diff-signatures depending on the static surface you prefer.

Common Mistakes

  • Jumping straight from Cheat Engine to IDA without a debugger-confirmed control-flow explanation.
  • Moving a runtime address into IDA without preserving module-relative context.
  • Treating the handoff as done before the IDA function is understandable enough to support the next step.

Reference Map

Read references/handoff.md for the exact evidence that should survive each tool transition.

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