audio-extract-mix
Use when you need to EXTRACT, MIX, REPLACE, DUCK, or LOUDNESS-NORMALIZE audio on a video/clip with ffmpeg — e.g. pull a wav out of a clip, lay a music bed or VO UNDER a speaker so it auto-dips when they talk (sidechain ducking), normalize an export to a per-platform LUFS target (-14 for TikTok/Reels/Shorts/YouTube, -23 EBU R128 broadcast, -24 ATSC), mux/replace/strip an audio track while preserving all other streams, or turn the soundtrack into laughter/applause/ music/loudness saliency signals. The exact filter graphs, argv lists, codec/map choices, and the pitfalls that actually bite (amix auto-attenuation, -shortest duration, stream-index = list-order coupling, mono/32k decode for PANNs, loudnorm single-pass drift) come from the real media_studio source cited below. Do NOT use for: per-word transcription/alignment (use ASR/CTC modules), TTS dub GENERATION (this only muxes a finished dub), pitch/tempo time-stretch, or pure visual edits. Do NOT use as a generic "run ffmpeg" reference — it is scoped to these audio ops with the project's frozen wire surface.
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- MIT
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- 2026-11-02
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01 前言 Front Matter
- name
- audio-extract-mix
- description
- Use when you need to EXTRACT, MIX, REPLACE, DUCK, or LOUDNESS-NORMALIZE audio on a video/clip with ffmpeg — e.g. pull a wav out of a clip, lay a music bed or VO UNDER a speaker so it auto-dips when they talk (sidechain ducking), normalize an export to a per-platform LUFS target (-14 for TikTok/Reels/Shorts/YouTube, -23 EBU R128 broadcast, -24 ATSC), mux/replace/strip an audio track while preserving all other streams, or turn the soundtrack into laughter/applause/ music/loudness saliency signals. The exact filter graphs, argv lists, codec/map choices, and the pitfalls that actually bite (amix auto-attenuation, -shortest duration, stream-index = list-order coupling, mono/32k decode for PANNs, loudnorm single-pass drift) come from the real media_studio source cited below. Do NOT use for: per-word transcription/alignment (use ASR/CTC modules), TTS dub GENERATION (this only muxes a finished dub), pitch/tempo time-stretch, or pure visual edits. Do NOT use as a generic "run ffmpeg" reference — it is scoped to these audio ops with the project's frozen wire surface.
03 SKILL.md 正文
audio-extract-mix
Extract / mix / replace / duck / loudness-normalize audio on a clip, the way the Reframe media_studio sidecar actually does it. Every command below is copied from real source — no invented flags.
Source modules (read these for ground truth)
sidecar/media_studio/features/audiomix.py—audiomix.merge(duck→mix→loudnorm)audiomix.normalize(loudnorm only). Ownsbuild_mix_filter,build_mix_argv,build_loudnorm_argv,PLATFORM_LOUDNESS,resolve_loudness_target.
sidecar/media_studio/features/tracks_audio.py—tracks.audio.{list,mux,replace,strip}. Ownsbuild_mux_argv,build_replace_argv,build_strip_audio_argv,probe_streams,original_tracks_from_probe.sidecar/media_studio/features/audio_saliency.py— PANNs CNN14 audio tagging + pure RMSloudness_curve. Ownscompute_audio_signals,peak_windows,sample_windows, the decode argv in_default_audio_loader.sidecar/media_studio/ffmpeg.py— the shared seam:ffmpeg_path/ffprobe_path(resolve binary by absolute path),run(argv-list Popen, both pipes drained,-progressparsing, cooperative cancel),ffprobe_duration(drives the progress %).
The whole module follows one law (audiomix.py docstring, CONTRACTS §4/§6/§7):
argv LISTS only, never shell=True; the filter graph and every path is a
single argv element; the ffmpeg binary is resolved by absolute path; both stdout
and stderr are drained by the shared run. Keep that when you hand-run these.
Recipe 1 — Mix a music bed / VO UNDER speech with sidechain ducking + loudnorm
This is audiomix.merge. The entire operation is ONE -filter_complex graph
with two inputs: 0 = the clip, 1 = the bg bed.
The graph (build_mix_filter, audiomix.py:146-152), with defaults
bg_gain_db=-10.0, duck_threshold=0.03, duck_ratio=8.0,
I=-14:TP=-1.5:LRA=11:
[1:a]volume=-10.0dB[bg];
[0:a]asplit=2[fg_key][fg_mix];
[bg][fg_key]sidechaincompress=threshold=0.03:ratio=8.0[ducked];
[fg_mix][ducked]amix=inputs=2:duration=first:dropout_transition=0:normalize=0[mixed];
[mixed]loudnorm=I=-14.0:TP=-1.5:LRA=11.0[out]
What each stage does:
volume=<bg_gain_db>dBpre-attenuates the bed (negative dB = quieter).asplit=2forks the foreground: one copy is the sidechain key, one is mixed.sidechaincompressducks the bed keyed off the speaker — bed dips when they talk, swells back in gaps.threshold(0..1 linear) = how loud the speaker must get to trigger ducking;ratio= gain-reduction strength.amixSUMS foreground + ducked bed.normalize=0is load-bearing: without it amix divides each input by N, halving the foreground.dropout_transition=0stops a gain ramp when one input ends.duration=firstties length to the clip.loudnormdoes the final EBU R128 leveling to the platform LUFS target.
Full argv (build_mix_argv, audiomix.py:183-207):
ffmpeg -hide_banner -nostdin -y \
-i clip.mp4 \
-i bed.mp3 \
-filter_complex "[1:a]volume=-10.0dB[bg];[0:a]asplit=2[fg_key][fg_mix];[bg][fg_key]sidechaincompress=threshold=0.03:ratio=8.0[ducked];[fg_mix][ducked]amix=inputs=2:duration=first:dropout_transition=0:normalize=0[mixed];[mixed]loudnorm=I=-14.0:TP=-1.5:LRA=11.0[out]" \
-map 0:v -map "[out]" \
-c:v copy -c:a aac \
-shortest \
-progress pipe:1 -nostats \
out.mp4
Key choices: video is stream-copied (-map 0:v -c:v copy) — only audio is
rebuilt and re-encoded to AAC. -shortest + duration=first trims a longer bed
to the clip. ffmpeg here means the absolute path from ffmpeg.ffmpeg_path(settings).
Wire surface: audiomix.merge({videoId|path, bgPath, bgGainDb?, duckThreshold?, duckRatio?, loudnessTarget?, loudnessTp?, loudnessLra?, platform?}) -> {jobId} -> {path}.
Recipe 2 — Loudness-normalize an export (no bed)
This is audiomix.normalize / build_loudnorm_argv (audiomix.py:225-247). Uses
-af (single audio stream), not -filter_complex:
ffmpeg -hide_banner -nostdin -y \
-i in.mp4 \
-map 0:v? -map 0:a \
-c:v copy -c:a aac \
-af "loudnorm=I=-14.0:TP=-1.5:LRA=11.0" \
-progress pipe:1 -nostats \
out.mp4
Note -map 0:v? (the ? makes video optional — works on audio-only inputs too).
Wire: audiomix.normalize({videoId|path, loudnessTarget?, loudnessTp?, loudnessLra?, platform?}) -> {jobId} -> {path}.
Per-platform LUFS targets (PLATFORM_LOUDNESS, audiomix.py:67-80)
Pass platform instead of hard-coding the number; an explicit loudnessTarget
still overrides it. resolve_loudness_target is fail-loud — an unknown
platform raises INVALID_PARAMS, never a silent fallback (so a typo can't ship
audio at the wrong loudness).
| platform | LUFS (I) |
|---|---|
| tiktok / reels / shorts / instagram / facebook / youtube / x / twitter / spotify | -14.0 |
| broadcast / ebu | -23.0 (EBU R128) |
| atsc | -24.0 (ATSC A/85) |
TP defaults to -1.5 dBTP, LRA to 11 LU regardless of platform.
Recipe 3 — Extract / decode audio to raw samples
There is no extract.wav wire method; extraction lives inside
audio_saliency._default_audio_loader (audio_saliency.py:343-360), which decodes
to mono float32 @ 32 kHz (the rate PANNs CNN14 was trained on, TARGET_SR):
ffmpeg -hide_banner -nostdin \
-i in.mp4 \
-ac 1 -ar 32000 -f f32le -
stdout is read straight into numpy: np.frombuffer(raw, dtype=np.float32). To
adapt for a real WAV file, swap -f f32le - for an output path (e.g. -vn out.wav) and pick your -ar/-ac. Keep -vn to drop video when extracting.
Recipe 4 — Mux / replace / strip an audio track (preserve everything else)
These keep ALL other streams under stream copy — nothing re-encoded, nothing silently dropped (tracks_audio.py docstring, A2/A6 lesson).
Mux a new audio stream (build_mux_argv, tracks_audio.py:184-203):
-map 0 keeps every source stream (video + all existing audio + all subtitles),
-map 1:a appends the new audio, -c copy re-encodes nothing. Language is tagged
on the NEW stream's audio index existing_audio_count:
ffmpeg -hide_banner -nostdin -y \
-i in.mp4 -i dub.aac \
-map 0 -map 1:a -c copy \
-metadata:s:a:1 language=es \
-progress pipe:1 -nostats \
out.mp4
Replace stream a:<n> (build_replace_argv, tracks_audio.py:223-244):
-map 0 then NEGATIVE-map the one stream out, then append the replacement:
ffmpeg -hide_banner -nostdin -y \
-i in.mp4 -i new.aac \
-map 0 -map -0:a:1 -map 1:a -c copy \
-metadata:s:a language=es \
-progress pipe:1 -nostats \
out.mp4
Strip stream a:<n> (build_strip_audio_argv, tracks_audio.py:261-278):
just the negative map, copy the rest:
ffmpeg -hide_banner -nostdin -y \
-i in.mp4 \
-map 0 -map -0:a:1 -c copy \
-progress pipe:1 -nostats \
out.mp4
Wire surface (names FROZEN by CONTRACTS A2):
tracks.audio.list({videoId}) -> {audioTracks:[AudioTrack]}tracks.audio.mux({videoId, path, lang, name, kind}) -> {audioTrack}tracks.audio.replace({videoId, audioTrackId, path}) -> {audioTrack}tracks.audio.strip({videoId, audioTrackId}) -> {path}
AudioTrack {id, lang, name, kind:"original"|"dub", voice?, path}.
Pitfalls that actually bite
-
amixauto-attenuates — you MUST passnormalize=0. ffmpeg'samixdivides each input by the input count, so a 2-input mix halves your foreground. The graph setsnormalize=0precisely because the bed is already ducked and loudnorm does final leveling (audiomix.py:142-144). Drop it and the speaker goes quiet. -
Stream-index = list-order coupling.
tracks.audio.replace/stripderive the containera:<n>index from the track's POSITION inProject.audioTracks(audio_track_index, tracks_audio.py:136-141). Originals are seeded in ffprobe stream order and dubs appended as muxed, so order MUST mirror the freshest derivative. Reorder the list out of band and you'll negative-map the wrong stream. The seed only runs once (skips if anykind=="original"row exists, tracks_audio.py:378). -
-shortestalone is not enough for a music bed. Length is tied to the clip by BOTH-shortestANDduration=firstinsideamix. A bed shorter than the clip won't loop — it just ends (dropout_transition=0prevents a gain bump at that point). If you want a looping bed, add-stream_loop -1before the bed-i, which is NOT in the stock argv. -
loudnorm here is SINGLE-PASS (dynamic).
build_loudnorm_argvruns one-passloudnorm— it adapts in real time and can drift / pump on material with wide dynamics, and won't hit the integrated target as precisely as two-pass. For a precise master you'd run loudnorm once withprint_format=json, capturemeasured_I/TP/LRA/thresh/offset, then feed them back (measured_I=…:linear=true). The module deliberately keeps one pass for speed in a job pipeline. Know the tradeoff before claiming "broadcast-exact". -
Negative map order matters. In replace,
-map 0must come BEFORE-map -0:a:1before-map 1:a. ffmpeg applies maps in sequence; reordering can leave the stream you meant to drop, or fail to append. Copy the exact order. -
-c:v copyrequires a compatible container. The mix/normalize paths copy video and write.mp4. Copying e.g. VP9/WebM video into.mp4will fail — stream copy can't transcode. The source always outputs.mp4because the library is H.264/AAC; match that or re-encode video explicitly. -
Language metadata target differs between ops. mux tags
-metadata:s:a:<existing_count>(the specific new stream); replace tags-metadata:s:a(all audio). That's intentional — mux adds one stream among many; replace swaps the stream set. Don't "normalize" them to the same form. -
probe / duration failures degrade gracefully, never crash.
probe_streamsreturns{}on any ffprobe failure (tracks_audio.py:300-306);ffprobe_durationreturns 0.0; a 0.0 total just coarsens the progress % (audiomix.py:313-314). So a missing/garbage probe won't fail the op — but your progress bar will be flat. Don't read "0%" as a hang. -
-nostdinis mandatory in a pipeline. Every argv sets-nostdinso ffmpeg never blocks reading the controlling terminal, plus-progress pipe:1 -nostatsso the sharedrunparses machine-readableout_time/progresslines instead of the human stderr bar. If you hand-run without-nostdin, a backgrounded ffmpeg can stall waiting on stdin.
GPU / HF-model notes (audio_saliency only)
- Model: PANNs CNN14 AudioSet tagger (
ASSET_NAME="panns-cnn14", MIT, ~300 MB, CPU-designed — no GPU required). Pinned checkpoint on Zenodo:Cnn14_mAP=0.431.pth, sha2560dc499e40e9761ef5ea061ffc77697697f277f6a960894903df3ada000e34b31(audio_saliency.py:79-87). Verified against the asset before use. - Decode contract for the model: mono, 32 kHz, float (
TARGET_SR=32000). Feed any other rate and the tag probabilities are garbage — the loader enforces-ac 1 -ar 32000(Recipe 3). Don't skip the resample. - Degrade rules (NEVER fabricate, NEVER raise) (
compute_audio_signals, audio_saliency.py:405-485):- No / silent audio → tag channels (audioSalience/laughter/applause/music)
present=False;loudnessispresent=Truewith a single honest0.0window (silence is measured, not faked). - Offline AND model missing → tag channels
present=False; loudness still runs (it needs no model). Online-but-missing falls through (a real backend would download). - Cancelled before tagging → tag channels absent; whatever loudness computed is returned.
- No / silent audio → tag channels (audioSalience/laughter/applause/music)
- Channels (
AUDIO_CHANNELS):audioSalience(DERIVED = per-window max over the event classes),laughter(AudioSet idx 16),applause(63),music(137),loudness(pure RMS, no model — always present). Indices are FROZEN so a model swap can re-map without touching the pure windowing logic. - Windowing:
sample_windows(duration, win_sec=1.0, hop_sec=1.0)is the shared grid every Phase-8 module aligns to; values are min-max normalized to 0..1 per channel (loudness_curve/peak_windows). A flat/silent track normalizes to all zeros — an honest "no relative peak".
Worked example: lay a -10 dB music bed under a TikTok clip at -14 LUFS
Goal: mix lofi.mp3 under clip.mp4, duck it when the speaker talks, export at
the TikTok loudness target.
- Resolve the target loudness from the platform (don't hard-code -14):
resolve_loudness_target("tiktok")→-14.0(raises on a typo like"tik-tok"). - Build + run the merge graph (Recipe 1) with
platform="tiktok":
ffmpeg -hide_banner -nostdin -y \
-i clip.mp4 -i lofi.mp3 \
-filter_complex "[1:a]volume=-10.0dB[bg];[0:a]asplit=2[fg_key][fg_mix];[bg][fg_key]sidechaincompress=threshold=0.03:ratio=8.0[ducked];[fg_mix][ducked]amix=inputs=2:duration=first:dropout_transition=0:normalize=0[mixed];[mixed]loudnorm=I=-14.0:TP=-1.5:LRA=11.0[out]" \
-map 0:v -map "[out]" -c:v copy -c:a aac -shortest \
-progress pipe:1 -nostats \
clip-mixed-1751299200.mp4
- Verify: speaker stays dominant (bed dips under speech, swells in gaps),
output duration == clip duration (bed trimmed by
-shortest), and integrated loudness lands near -14 LUFS — re-measure with a loudnorm analysis pass (ffmpeg -i out.mp4 -af loudnorm=I=-14:print_format=summary -f null -) rather than trusting the single-pass result (pitfall #4). The output name is<stem>-mixed-<unixtime>.mp4(AudioMix._out_path, audiomix.py:306-309).
Tuning knobs if the bed is too aggressive / not aggressive enough: lower
bgGainDb (e.g. -14) to make the bed quieter overall; raise duckThreshold
so quiet speech doesn't trigger ducking; raise duckRatio for a deeper dip.
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