AGENT SKILL

game-re-binary

Use when asked to analyze, reverse engineer, or understand an unknown binary, game executable, or DLL. Applies when the goal is mapping the binary structure, finding notable functions, or understanding what a binary does without running it.

License 许可
MIT
最近更新
2026-11-02
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01 前言 Front Matter

name
game-re-binary
description
Use when asked to analyze, reverse engineer, or understand an unknown binary, game executable, or DLL. Applies when the goal is mapping the binary structure, finding notable functions, or understanding what a binary does without running it.

02 资源文件 1

03 SKILL.md 正文

Game Binary Static Analysis Pipeline

Overview

Systematic three-tool static analysis combining Binary Ninja, Ghidra, and Cheat Engine MCP servers. The order matters — orient before decompiling.

Never start with decompilation. Strings + imports give 80% of the picture in seconds.

Tool Map

Goal Tool MCP prefix
Function list, imports/exports Binary Ninja mcp__binary-ninja-mcp__
Decompilation (pseudocode) Ghidra mcp__ghidra-mcp__
Cross-references, IL Binary Ninja mcp__binary-ninja-mcp__
String search Binary Ninja list_strings / list_strings_filter
Module enumeration (live) Cheat Engine enum_modules

Pipeline

Phase 1 — Orient (do first, always)

select_binary(binary_path)          # Binary Ninja
get_binary_status()                 # confirm analysis complete
get_entry_points()                  # where execution starts
list_sections()                     # .text, .rdata, packed/suspicious?

Phase 2 — Map Surface

list_imports()                      # external API calls — group by category
list_exports()                      # what it exposes
list_strings()                      # paths, URLs, error msgs, mutex names
list_strings_filter(pattern="anti|cheat|hack|inject|hook|detect")

Phase 3 — Find Targets

search_functions_by_name("init")    # initialization routines
search_functions_by_name("scan")    # scanning logic
search_functions_by_name("check")   # validation/detection
get_xrefs_to(symbol)                # what calls a suspicious import

Phase 4 — Decompile Key Functions Only

decompile_function(name)            # Ghidra pseudocode
get_il(address, il_type="MLIL")    # Binary Ninja MLIL for complex logic
get_function_xrefs(address)         # callers + callees
get_stack_frame_vars(address)       # local variable layout

Output Format

Produce a structured report:

## Binary Summary
- Arch, bitness, type (EXE/DLL), entry point address
- Packer detected? (tiny imports + high-entropy section = yes)
- Notable sections

## Notable Imports (grouped)
- Network: WSAConnect, send, recv...
- Process: OpenProcess, VirtualAllocEx, CreateRemoteThread...
- Debug detection: IsDebuggerPresent, CheckRemoteDebuggerPresent...
- Crypto: CryptEncrypt, BCryptHashData...

## Interesting Strings
- Paths, registry keys, mutex names
- Version/build strings
- Error messages

## Suspicious Functions
- Function name/address + 5-10 line pseudocode snippet

## Entry Point Flow
- High-level call chain from entry

Common Mistakes

Mistake Fix
Decompile everything immediately Orient with imports/strings first — 5 min vs 30 min
Using only one tool Binary Ninja navigates faster; Ghidra decompiles better
Ignoring section entropy High entropy + tiny imports = packer — see game-unpack-pe
Missing string cross-references Use get_xrefs_to on the string address, not just search
Not checking exports DLLs expose logic through exports — start there

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