[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6DADW9GE63MXAK7BB69PFR2":3,"skill-same:01M6DADW9GE63MXAK7BB69PFR2":63},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":28,"linkOnly":29,"markdownContent":30,"markdownBody":31,"frontMatter":32,"refName":33,"commitSha":34,"skillDirectory":35,"forksCount":14,"repositoryHtmlUrl":36,"repositoryHomepageUrl":6,"ownerHtmlUrl":37,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":38,"install":39,"resources":52},"01M6DADW9GE63MXAK7BB69PFR2","cheat-engine-x64dbg-ida-handoff",null,"Use when moving runtime findings between Cheat Engine, x64dbg, and IDA Pro, especially for converting value scans or breakpoints into typed static analysis and durable module-relative anchors.","Prekzursil\u002Fagent-skills-toolchain","Prekzursil","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F54636077?v=4","01M6DACZ1PCQHD99SCR1YXG28B","Andrei Mihai Visalon","01M6DACZ670WZF535V3WYYSS4Z",0,"MIT","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002F.agents\u002Flibrary\u002Fskills\u002Fcheat-engine-x64dbg-ida-handoff\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27],"handoff","engine","cheat","cheat engine x64dbg ida handoff","static analysis","analysis","use","runtime","module","2026-11-10 10:12:30",false,"---\nname: cheat-engine-x64dbg-ida-handoff\ndescription: Use when moving runtime findings between Cheat Engine, x64dbg, and IDA Pro, especially for converting value scans or breakpoints into typed static analysis and durable module-relative anchors.\n---\n\n# Cheat Engine x64dbg IDA Handoff\n\n## Overview\n\nUse this skill when you already know the three tools belong in the same workflow. The goal is to preserve evidence while moving from quick runtime discovery to breakpoint-led understanding to durable static interpretation.\n\n## Handoff Pattern\n\n1. Start in `$cheat-engine-workflow` when you only have a live value, toggle, structure field, or AOB candidate.\n2. Move to `$x64dbg` once you need control flow, breakpoints, or instruction-level confirmation.\n3. Carry the result into IDA only after you can state the module, relative offset, and the bytes or callsite that matter.\n4. Use `$ida-decompiler-cleanup` to make the relevant function understandable, not to clean the whole binary.\n5. If the result must persist across builds, route it into `$dump-to-signature-workflow` or `$binary-ninja-diff-signatures` depending on the static surface you prefer.\n\n## Common Mistakes\n\n- Jumping straight from Cheat Engine to IDA without a debugger-confirmed control-flow explanation.\n- Moving a runtime address into IDA without preserving module-relative context.\n- Treating the handoff as done before the IDA function is understandable enough to support the next step.\n\n## Reference Map\n\nRead `references\u002Fhandoff.md` for the exact evidence that should survive each tool transition.\n","# Cheat Engine x64dbg IDA Handoff\n\n## Overview\n\nUse this skill when you already know the three tools belong in the same workflow. The goal is to preserve evidence while moving from quick runtime discovery to breakpoint-led understanding to durable static interpretation.\n\n## Handoff Pattern\n\n1. Start in `$cheat-engine-workflow` when you only have a live value, toggle, structure field, or AOB candidate.\n2. Move to `$x64dbg` once you need control flow, breakpoints, or instruction-level confirmation.\n3. Carry the result into IDA only after you can state the module, relative offset, and the bytes or callsite that matter.\n4. Use `$ida-decompiler-cleanup` to make the relevant function understandable, not to clean the whole binary.\n5. If the result must persist across builds, route it into `$dump-to-signature-workflow` or `$binary-ninja-diff-signatures` depending on the static surface you prefer.\n\n## Common Mistakes\n\n- Jumping straight from Cheat Engine to IDA without a debugger-confirmed control-flow explanation.\n- Moving a runtime address into IDA without preserving module-relative context.\n- Treating the handoff as done before the IDA function is understandable enough to support the next step.\n\n## Reference Map\n\nRead `references\u002Fhandoff.md` for the exact evidence that should survive each tool transition.\n",{"name":5,"description":7},"main","a298c929b6cbd662e1fce54302ce520d5ceea1a5",".agents\u002Flibrary\u002Fskills\u002Fcheat-engine-x64dbg-ida-handoff","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain","https:\u002F\u002Fgithub.com\u002FPrekzursil","2026-11-02 14:30:57",{"source":8,"skillName":5,"commands":40,"prompt":50,"zipAvailable":51},[41,44,47],{"tool":42,"command":43},"npx","npx skills add Prekzursil\u002Fagent-skills-toolchain --skill cheat-engine-x64dbg-ida-handoff",{"tool":45,"command":46},"bunx","bunx skills add Prekzursil\u002Fagent-skills-toolchain --skill cheat-engine-x64dbg-ida-handoff",{"tool":48,"command":49},"pnpm","pnpm dlx skills add Prekzursil\u002Fagent-skills-toolchain --skill cheat-engine-x64dbg-ida-handoff","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002F.agents\u002Flibrary\u002Fskills\u002Fcheat-engine-x64dbg-ida-handoff\u002FSKILL.md",true,[53,59],{"path":54,"resourceType":55,"resourceTypeDesc":56,"sizeBytes":57,"sourceHtmlUrl":58},"agents\u002Fopenai.yaml","REFERENCE","参考文档",245,"https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002F.agents\u002Flibrary\u002Fskills\u002Fcheat-engine-x64dbg-ida-handoff\u002Fagents\u002Fopenai.yaml",{"path":60,"resourceType":55,"resourceTypeDesc":56,"sizeBytes":61,"sourceHtmlUrl":62},"references\u002Fhandoff.md",716,"https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002F.agents\u002Flibrary\u002Fskills\u002Fcheat-engine-x64dbg-ida-handoff\u002Freferences\u002Fhandoff.md",[64,85,116,143,157,173],{"skillNo":65,"name":66,"nameZh":6,"description":67,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":68,"categories":69,"keywords":70,"publishedAt":28},"01M6DF7D7478R55P46REYH4QAC","clarify-requirements","Resolve genuine pre-execution ambiguity by scanning repo context, generating 1-6 grounded options, and asking 1-3 focused questions via AskUserQuestion. NOT for mid-task use (injection risk); NOT when the goal is already unambiguous; use to disambiguate vague prompts before any file edits.","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Fworkspace-hooks\u002Fskills\u002Fclarify-requirements\u002FSKILL.md",[],[71,72,73,74,75,76,77,78,79,25,80,81,82,83,84],"clarify requirements","clarify","requirements","risk","options","task","prompts","goal","scanning","context","repo","injection","execution","file",{"skillNo":86,"name":87,"nameZh":6,"description":88,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":89,"categories":90,"keywords":96,"publishedAt":28},"01M6DF79CA4BHJS66J8EZDBPWJ","openmm-md","Run FREE, open-source, Windows-native GPU molecular dynamics via the openmm-md MCP (OpenMM + CUDA on the local NVIDIA GPU). Use for protein \u002F protein-ligand MD when you want a free stack or are on Windows without a Schrodinger license. Covers the full workflow (prepare, solvate, minimize, equilibrate, production, analyze, mmgbsa) AND an honest decision guide vs Schrodinger Desmond, including how to run Desmond legitimately on Linux or a cloud GPU with a real license. This is a deliberately LESSER free alternative and does NOT replace the schrodinger MCP tools. Do NOT use it to pick a free tool when a validated FEP+, WaterMap, IFD-MD, or Prime MM-GBSA result is actually required.","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Fmcp\u002Fopenmm-md-mcp\u002Fskill\u002Fopenmm-md\u002FSKILL.md",[91],{"categoryNo":92,"categoryName":93,"taxonomyType":94,"taxonomyTypeDesc":95},"01JBSEEDCAT000000000000023","Skill与智能体开发","SCENARIO","使用场景",[97,98,99,100,101,102,103,104,105,106,107,108,109,110,25,111,112,113,114,115],"openmm md","how","decision","pick","linux","analyze","tool","stack","open","NVIDIA","gpu","license","workflow","windows","free","molecular dynamics","local","do","MCP",{"skillNo":117,"name":118,"nameZh":6,"description":119,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":120,"categories":121,"keywords":128,"publishedAt":28},"01M6DF76C1MG85VEWP8VZCBNMN","visual-review","Take screenshots of web pages and UI using Playwright for visual review and iteration","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Feditor\u002Fmetaswarm\u002Fskills\u002Fvisual-review\u002FSKILL.md",[122,125],{"categoryNo":123,"categoryName":124,"taxonomyType":94,"taxonomyTypeDesc":95},"01JBSEEDCAT000000000000003","演示文稿",{"categoryNo":126,"categoryName":127,"taxonomyType":94,"taxonomyTypeDesc":95},"01JBSEEDCAT000000000000008","测试与质量",[129,130,131,132,133,134,135,136,137,138,98,139,140,141,142],"review","visual","visual review","pages","web","false","iteration","take","check","slides","ui","screenshot","playwright","screenshots",{"skillNo":144,"name":145,"nameZh":6,"description":146,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":147,"categories":148,"keywords":149,"publishedAt":28},"01M6DF73AQVCBZKEN0YXEX9FXP","status","Diagnostic status report — shows metaswarm installation state, project setup, and potential issues","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Feditor\u002Fmetaswarm\u002Fskills\u002Fstatus\u002FSKILL.md",[],[145,150,151,152,153,154,155,156],"setup","report","project","installation","project setup","issues","state",{"skillNo":158,"name":159,"nameZh":6,"description":160,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":161,"categories":162,"keywords":164,"publishedAt":28},"01M6DF6X6C2XB0P6GX76P7TTYV","start","Use when starting work on any task, when the user mentions metaswarm, or when the user wants to begin tracked development work","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Feditor\u002Fmetaswarm\u002Fskills\u002Fstart\u002FSKILL.md",[163],{"categoryNo":92,"categoryName":93,"taxonomyType":94,"taxonomyTypeDesc":95},[159,165,76,166,167,168,25,169,170,171,172],"start issue","issue","ready","work on issue","user","work","work on","development",{"skillNo":174,"name":150,"nameZh":6,"description":175,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":176,"categories":177,"keywords":178,"publishedAt":28},"01M6DF6QMJ9AJKFKHHKRT005PQ","Interactive project setup — detects your project, configures metaswarm, writes project-local files","https:\u002F\u002Fgithub.com\u002FPrekzursil\u002Fagent-skills-toolchain\u002Fblob\u002Fmain\u002Ftools\u002Feditor\u002Fmetaswarm\u002Fskills\u002Fsetup\u002FSKILL.md",[],[150,152,113,179,154,180],"files","interactive"]