[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6AE78JB2AQT7X3YH984PPZB":3,"skill-same:01M6AE78JB2AQT7X3YH984PPZB":68},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":38,"linkOnly":39,"markdownContent":40,"markdownBody":41,"frontMatter":42,"refName":44,"commitSha":45,"skillDirectory":46,"forksCount":47,"repositoryHtmlUrl":48,"repositoryHomepageUrl":49,"ownerHtmlUrl":50,"ownerBlogUrl":51,"ownerDescription":52,"updatedAt":53,"install":54,"resources":67},"01M6AE78JB2AQT7X3YH984PPZB","pc-games",null,"PC and console game development principles. Engine selection, platform features, optimization strategies.","davila7\u002Fclaude-code-templates","davila7","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F6216945?v=4","01M6ADEWWFPS191NFM0Y1EX1JH","Daniel Avila","01M6ADJHGM78PHQRD3XZTFDVKK",33481,"MIT","https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates\u002Fblob\u002Fmain\u002Fcli-tool\u002Fcomponents\u002Fskills\u002Fcreative-design\u002Fgame-development\u002Fpc-games\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37],"pc games","games","write","Game Development Principles","features","engine selection","principles","platform","strategies","selection","edit","development","read","grep","engine","game","game development","Optimization","console","2026-11-10 10:12:30",false,"---\nname: pc-games\ndescription: PC and console game development principles. Engine selection, platform features, optimization strategies.\nallowed-tools: Read, Write, Edit, Glob, Grep\n---\n\n# PC\u002FConsole Game Development\n\n> Engine selection and platform-specific principles.\n\n---\n\n## 1. Engine Selection\n\n### Decision Tree\n\n```\nWhat are you building?\n│\n├── 2D Game\n│   ├── Open source important? → Godot\n│   └── Large team\u002Fassets? → Unity\n│\n├── 3D Game\n│   ├── AAA visual quality? → Unreal\n│   ├── Cross-platform priority? → Unity\n│   └── Indie\u002Fopen source? → Godot 4\n│\n└── Specific Needs\n    ├── DOTS performance? → Unity\n    ├── Nanite\u002FLumen? → Unreal\n    └── Lightweight? → Godot\n```\n\n### Comparison\n\n| Factor | Unity 6 | Godot 4 | Unreal 5 |\n|--------|---------|---------|----------|\n| 2D | Good | Excellent | Limited |\n| 3D | Good | Good | Excellent |\n| Learning | Medium | Easy | Hard |\n| Cost | Revenue share | Free | 5% after $1M |\n| Team | Any | Solo-Medium | Medium-Large |\n\n---\n\n## 2. Platform Features\n\n### Steam Integration\n\n| Feature | Purpose |\n|---------|---------|\n| Achievements | Player goals |\n| Cloud Saves | Cross-device progress |\n| Leaderboards | Competition |\n| Workshop | User mods |\n| Rich Presence | Show in-game status |\n\n### Console Requirements\n\n| Platform | Certification |\n|----------|--------------|\n| PlayStation | TRC compliance |\n| Xbox | XR compliance |\n| Nintendo | Lotcheck |\n\n---\n\n## 3. Controller Support\n\n### Input Abstraction\n\n```\nMap ACTIONS, not buttons:\n- \"confirm\" → A (Xbox), Cross (PS), B (Nintendo)\n- \"cancel\" → B (Xbox), Circle (PS), A (Nintendo)\n```\n\n### Haptic Feedback\n\n| Intensity | Use |\n|-----------|-----|\n| Light | UI feedback |\n| Medium | Impacts |\n| Heavy | Major events |\n\n---\n\n## 4. Performance Optimization\n\n### Profiling First\n\n| Engine | Tool |\n|--------|------|\n| Unity | Profiler Window |\n| Godot | Debugger → Profiler |\n| Unreal | Unreal Insights |\n\n### Common Bottlenecks\n\n| Bottleneck | Solution |\n|------------|----------|\n| Draw calls | Batching, atlases |\n| GC spikes | Object pooling |\n| Physics | Simpler colliders |\n| Shaders | LOD shaders |\n\n---\n\n## 5. Engine-Specific Principles\n\n### Unity 6\n\n- DOTS for performance-critical systems\n- Burst compiler for hot paths\n- Addressables for asset streaming\n\n### Godot 4\n\n- GDScript for rapid iteration\n- C# for complex logic\n- Signals for decoupling\n\n### Unreal 5\n\n- Blueprint for designers\n- C++ for performance\n- Nanite for high-poly environments\n- Lumen for dynamic lighting\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Choose engine by hype | Choose by project needs |\n| Ignore platform guidelines | Study certification requirements |\n| Hardcode input buttons | Abstract to actions |\n| Skip profiling | Profile early and often |\n\n---\n\n> **Remember:** Engine is a tool. Master the principles, then adapt to any engine.\n","# PC\u002FConsole Game Development\n\n> Engine selection and platform-specific principles.\n\n---\n\n## 1. Engine Selection\n\n### Decision Tree\n\n```\nWhat are you building?\n│\n├── 2D Game\n│   ├── Open source important? → Godot\n│   └── Large team\u002Fassets? → Unity\n│\n├── 3D Game\n│   ├── AAA visual quality? → Unreal\n│   ├── Cross-platform priority? → Unity\n│   └── Indie\u002Fopen source? → Godot 4\n│\n└── Specific Needs\n    ├── DOTS performance? → Unity\n    ├── Nanite\u002FLumen? → Unreal\n    └── Lightweight? → Godot\n```\n\n### Comparison\n\n| Factor | Unity 6 | Godot 4 | Unreal 5 |\n|--------|---------|---------|----------|\n| 2D | Good | Excellent | Limited |\n| 3D | Good | Good | Excellent |\n| Learning | Medium | Easy | Hard |\n| Cost | Revenue share | Free | 5% after $1M |\n| Team | Any | Solo-Medium | Medium-Large |\n\n---\n\n## 2. Platform Features\n\n### Steam Integration\n\n| Feature | Purpose |\n|---------|---------|\n| Achievements | Player goals |\n| Cloud Saves | Cross-device progress |\n| Leaderboards | Competition |\n| Workshop | User mods |\n| Rich Presence | Show in-game status |\n\n### Console Requirements\n\n| Platform | Certification |\n|----------|--------------|\n| PlayStation | TRC compliance |\n| Xbox | XR compliance |\n| Nintendo | Lotcheck |\n\n---\n\n## 3. Controller Support\n\n### Input Abstraction\n\n```\nMap ACTIONS, not buttons:\n- \"confirm\" → A (Xbox), Cross (PS), B (Nintendo)\n- \"cancel\" → B (Xbox), Circle (PS), A (Nintendo)\n```\n\n### Haptic Feedback\n\n| Intensity | Use |\n|-----------|-----|\n| Light | UI feedback |\n| Medium | Impacts |\n| Heavy | Major events |\n\n---\n\n## 4. Performance Optimization\n\n### Profiling First\n\n| Engine | Tool |\n|--------|------|\n| Unity | Profiler Window |\n| Godot | Debugger → Profiler |\n| Unreal | Unreal Insights |\n\n### Common Bottlenecks\n\n| Bottleneck | Solution |\n|------------|----------|\n| Draw calls | Batching, atlases |\n| GC spikes | Object pooling |\n| Physics | Simpler colliders |\n| Shaders | LOD shaders |\n\n---\n\n## 5. Engine-Specific Principles\n\n### Unity 6\n\n- DOTS for performance-critical systems\n- Burst compiler for hot paths\n- Addressables for asset streaming\n\n### Godot 4\n\n- GDScript for rapid iteration\n- C# for complex logic\n- Signals for decoupling\n\n### Unreal 5\n\n- Blueprint for designers\n- C++ for performance\n- Nanite for high-poly environments\n- Lumen for dynamic lighting\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Choose engine by hype | Choose by project needs |\n| Ignore platform guidelines | Study certification requirements |\n| Hardcode input buttons | Abstract to actions |\n| Skip profiling | Profile early and often |\n\n---\n\n> **Remember:** Engine is a tool. Master the principles, then adapt to any engine.\n",{"name":5,"description":7,"allowed-tools":43},"Read, Write, Edit, Glob, Grep","main","2b749c82b5d11fac39d9a6e021ce3f5b8a541bd1","cli-tool\u002Fcomponents\u002Fskills\u002Fcreative-design\u002Fgame-development\u002Fpc-games",3931,"https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates","https:\u002F\u002Faitmpl.com","https:\u002F\u002Fgithub.com\u002Fdavila7","https:\u002F\u002Fdanielavila.me","Building AI dev tools with LLMs","2026-11-14 06:14:46",{"source":8,"skillName":5,"commands":55,"prompt":65,"zipAvailable":66},[56,59,62],{"tool":57,"command":58},"npx","npx skills add davila7\u002Fclaude-code-templates --skill pc-games",{"tool":60,"command":61},"bunx","bunx skills add davila7\u002Fclaude-code-templates --skill pc-games",{"tool":63,"command":64},"pnpm","pnpm dlx skills add davila7\u002Fclaude-code-templates --skill pc-games","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates\u002Fblob\u002Fmain\u002Fcli-tool\u002Fcomponents\u002Fskills\u002Fcreative-design\u002Fgame-development\u002Fpc-games\u002FSKILL.md",true,[],[69,101,128,161,196,220],{"skillNo":70,"name":71,"nameZh":6,"description":72,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":73,"categories":74,"keywords":80,"publishedAt":38},"01M70NHBTQ8BV0A2SCAZXEPHCX","wealthville-pool-scoring","Score DeFi liquidity pools before providing liquidity. Returns a 0-100 pool score and an Enter\u002FHold\u002FExit\u002FReduce\u002FAvoid verdict with calibrated confidence for ~68,800 Solana pools and 575 EVM pools, plus a public miss-inclusive track record. Use when asked whether a pool is worth LPing into, which pools look best right now, or how accurate the scores have actually been.","https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates\u002Fblob\u002Fmain\u002Fcli-tool\u002Fcomponents\u002Fskills\u002Fweb-data\u002Fwealthville-pool-scoring\u002FSKILL.md",[75],{"categoryNo":76,"categoryName":77,"taxonomyType":78,"taxonomyTypeDesc":79},"01JBSEEDCAT000000000000023","Skill与智能体开发","SCENARIO","使用场景",[81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100],"scoring","pool","wealthville pool scoring","liquidity","which","for","exit","now","use","when","reduce","with","record","track","verdict","evm","solana","how","public","look",{"skillNo":102,"name":103,"nameZh":6,"description":104,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":105,"categories":106,"keywords":108,"publishedAt":38},"01M70MB6VR8ERJ4EM8D5KHBMEV","technical-debt-auditor","Scans a codebase and produces a quantified technical debt report with a prioritized remediation plan. Analyzes dead code, TODO\u002FFIXME\u002FHACK markers, dependency staleness, complexity hotspots, code duplication signals, test coverage gaps, unused exports, and outdated patterns. Use this skill when the user asks to audit their codebase for tech debt, wants a health check of their code quality, says things like \"where should I focus refactoring\", \"find code smells\", \"audit my codebase\", \"what technical debt do we have\", \"prioritize cleanup work\", or asks about code quality metrics. Also trigger when the user mentions \"code rot\", \"legacy cleanup\", \"refactoring priorities\", or wants to understand the overall health of a project before a major effort. Trigger even if the user doesn't say \"technical debt\" explicitly — any request to systematically assess code quality and identify improvement priorities belongs here.","https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates\u002Fblob\u002Fmain\u002Fcli-tool\u002Fcomponents\u002Fskills\u002Fdevelopment\u002Ftechnical-debt-auditor\u002FSKILL.md",[107],{"categoryNo":76,"categoryName":77,"taxonomyType":78,"taxonomyTypeDesc":79},[109,110,111,112,113,114,115,116,117,118,119,90,120,121,122,123,124,125,126,127],"technical debt","debt","technical","technical debt auditor","auditor","coverage","complexity","markers","project","cleanup","unused","code","todo","work","plan","focus","signals","audit","dependency",{"skillNo":129,"name":130,"nameZh":6,"description":131,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":132,"categories":133,"keywords":143,"publishedAt":38},"01M70KPYH9QNHCNME5GJQGE22K","readonly-sql-guard","Make an agent's database access provably read-only. Use when an agent runs caller-supplied SQL against a production\u002FERP\u002Fanalytics database (a \"query\" MCP tool, text-to-SQL, an admin console), or when reviewing DB-access code for write\u002FDDL\u002Fside-effect\u002Ftransaction-escape risks. Checks what a statement CALLS, not just its shape.","https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates\u002Fblob\u002Fmain\u002Fcli-tool\u002Fcomponents\u002Fskills\u002Fdatabase\u002Freadonly-sql-guard\u002FSKILL.md",[134,137,138],{"categoryNo":135,"categoryName":136,"taxonomyType":78,"taxonomyTypeDesc":79},"01JBSEEDCAT000000000000010","后端与接口",{"categoryNo":76,"categoryName":77,"taxonomyType":78,"taxonomyTypeDesc":79},{"categoryNo":139,"categoryName":140,"taxonomyType":141,"taxonomyTypeDesc":142},"01JBSEEDCAT000000000000033","数据分析师","PROFESSION","适用职业",[144,145,146,147,148,149,150,86,151,152,153,154,155,156,157,89,158,159,90,160],"readonly","guard","sql guard","sql","readonly sql guard","erp","effect","read-only","db","just","tool","calls","only","MCP","access","database","query",{"skillNo":162,"name":163,"nameZh":6,"description":164,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":165,"licenseFileUrl":166,"sourceHtmlUrl":167,"categories":168,"keywords":172,"publishedAt":38},"01M6AFY6F7CC2BBZP1QD6VTNVC","web-artifacts-builder","Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS, shadcn\u002Fui). Use for complex artifacts requiring state management, routing, or shadcn\u002Fui components - not for simple single-file HTML\u002FJSX artifacts.","Apache-2.0","https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates\u002Fblob\u002Fmain\u002Fcli-tool\u002Fcomponents\u002Fskills\u002Futilities\u002Fweb-artifacts-builder\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates\u002Fblob\u002Fmain\u002Fcli-tool\u002Fcomponents\u002Fskills\u002Futilities\u002Fweb-artifacts-builder\u002FSKILL.md",[169],{"categoryNo":170,"categoryName":171,"taxonomyType":78,"taxonomyTypeDesc":79},"01JBSEEDCAT000000000000009","前端开发",[173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,86,195],"artifacts builder","web","web artifacts builder","artifacts","builder","state","routing","state management","component","css","frontend","ui","Tools","file","components","shadcn","react","Tailwind","suite","jsx","html","single-file","ui components",{"skillNo":197,"name":198,"nameZh":6,"description":199,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":165,"licenseFileUrl":200,"sourceHtmlUrl":201,"categories":202,"keywords":207,"publishedAt":38},"01M6AFWF33SFV9Z3SF4PEEE4BF","webapp-testing","Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.","https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates\u002Fblob\u002Fmain\u002Fcli-tool\u002Fcomponents\u002Fskills\u002Fsecurity\u002Fwebapp-testing\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates\u002Fblob\u002Fmain\u002Fcli-tool\u002Fcomponents\u002Fskills\u002Fsecurity\u002Fwebapp-testing\u002FSKILL.md",[203,206],{"categoryNo":204,"categoryName":205,"taxonomyType":78,"taxonomyTypeDesc":79},"01JBSEEDCAT000000000000008","测试与质量",{"categoryNo":170,"categoryName":171,"taxonomyType":78,"taxonomyTypeDesc":79},[208,209,210,211,212,174,213,183,184,214,215,216,217,86,218,92,219],"webapp testing","testing","webapp","browser","playwright","applications","debugging","toolkit","logs","screenshots","local","behavior",{"skillNo":221,"name":222,"nameZh":6,"description":223,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":165,"licenseFileUrl":224,"sourceHtmlUrl":225,"categories":226,"keywords":234,"publishedAt":38},"01M6AF67Q67JJJ5V51JR2P52KA","discernment-nudge","After you give a substantive answer or draft that the user may act on — advice or recommendations, drafted artifacts such as goals, plans, pitches, proposals, or emails, estimates or projections, analysis or interpretation of data, factual claims they may rely on, or a multi-step argument — invoke this skill BEFORE finalizing your reply and then, if it applies, append 2-3 short follow-up questions, each tied to something specific in what you just produced, that help the user check key facts, probe the reasoning or assumptions, and notice missing context. Do this at most once per conversation. Skip it when the user asked a trivial how-to or simple lookup, wants a purely educational explanation, asked you only to format, convert, or assemble a file from content they provided, is writing code they will run, is doing creative writing or casual chat, or already asked you to double-check, cite, or review — the skill file explains these boundaries and the exact output format.","https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates\u002Fblob\u002Fmain\u002Fcli-tool\u002Fcomponents\u002Fskills\u002Fproductivity\u002Fdiscernment-nudge\u002FLICENSE.txt","https:\u002F\u002Fgithub.com\u002Fdavila7\u002Fclaude-code-templates\u002Fblob\u002Fmain\u002Fcli-tool\u002Fcomponents\u002Fskills\u002Fproductivity\u002Fdiscernment-nudge\u002FSKILL.md",[227,230,231],{"categoryNo":228,"categoryName":229,"taxonomyType":78,"taxonomyTypeDesc":79},"01JBSEEDCAT000000000000018","写作与文案",{"categoryNo":76,"categoryName":77,"taxonomyType":78,"taxonomyTypeDesc":79},{"categoryNo":232,"categoryName":233,"taxonomyType":141,"taxonomyTypeDesc":142},"01JBSEEDCAT000000000000036","内容创作者",[235,236,237,238,239,240,241,242,176,243,186,120,244,245,246,247,248,156,249,90,250,251,252,253,254,98,255],"discernment nudge","nudge","interpretation","help","run","reasoning","data","writing","lookup","content","review","conversation","short","up","invoke","you","analysis","claims","argument","assemble","recommendations"]